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Thursday, September 21, 2017

Metroid Samus Returns is a well made game.

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  3. Metroid Samus Returns is a well made game.
SeamusOHassey 10 hours ago#1
There's so much detail in the environment that wasn't there when it was a s***ty Gamebrick game.

A Super Metroid remake from the same developer next please.
You're not funny and nobody likes you.
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DASHWOOD 9 hours ago#2
SeamusOHassey posted...
There's so much detail in the environment that wasn't there when it was a s***ty Gamebrick game.

A Super Metroid remake from the same developer next please.

This will happen and it will be retconned just like Fusion.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017
Mr_Molotove 9 hours ago#3
Oh gee, I hope they remake fusion at some point....or maybe they make a completely new 2-D metroid?
DASHWOOD 9 hours ago#4
Mr_Molotove posted...
Oh gee, I hope they remake fusion at some point....or maybe they make a completely new 2-D metroid?

They will after the whole story (Metroid 1-4) is retconned so Other M is canon.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017
(edited 9 hours ago)reportquote
#5
(message deleted)
darksamus1992 9 hours ago#6
I'd love to see a completely new 2D Metroid from MercurySteam.
Metroid time!
DASHWOOD 9 hours ago#7
darksamus1992 posted...
I'd love to see a completely new 2D Metroid from MercurySteam.

Metroid/Zero Mission that has another retcon? I don't want this...
Then the Meaning of a Metroid canon is absolutely off the table to discuss.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017
SeamusOHassey 8 hours ago#8
Just like the Fecal(Prequel) Trilogy in Star Wars, I don't consider Other M to be canon at all.
You're not funny and nobody likes you.
My future wife -https://fat.gfycat.com/QuickThickJunco.gif
DASHWOOD 8 hours ago#9
SeamusOHassey posted...
Just like the Fecal(Prequel) Trilogy in Star Wars, I don't consider Other M to be canon at all.

OK, wait and see what Sakamoto does. He will retcon the whole 2D Metroid and Other M will be canon and will make Metroid Dread continue after Fusion.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017
Invader_Stork 8 hours ago#10
I don't want anymore f***ing remakes. The last time we got a 2D Metroid that wasn't a remake was 2002. Samus Returns is amazing, but I want something completely new.
We just cut up our girlfriend with a chainsaw. Does that sound fine?
(edited 8 hours ago)reportquote
JMBoote 7 hours ago#11
A remake of Metroid II was necessary, but as far as 2D Metroid goes, a new game should take priority, methinks. The ending to Metroid Fusion has a lot of potential, storyline-wise. I'd like the next game to follow on from that, to see what the consequences were for Samus doing what she did, during the finale.
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knightmere122 7 hours ago#12
Super Metroid is perfect already, leave it alone.
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DASHWOOD 7 hours ago#13
knightmere122 posted...
Super Metroid is perfect already, leave it alone.

It is perfect till the end of time I think, it still stands great after 23 years, still a retcon is possible. Even I don't want that SM is gonna get a retcon. Fusion OK, but SM just no.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017
OliviaTremor 7 hours ago#14
Disagree. There is pretty much no detail in the environments other than thr backgrounds looking ever so slightly different every now and then. None of the rooms feel unique and the lack of enemy variety is laughable. Further, the heated rooms are shorhorned in, the rooms don't coherently mesh together and the final area where the last couple Metroids are lacks any semblance of feeling like a final area.
Notyou
Blayshy 6 hours ago#15
DASHWOOD posted...
knightmere122 posted...
Super Metroid is perfect already, leave it alone.

It is perfect till the end of time I think, it still stands great after 23 years, still a retcon is possible. Even I don't want that SM is gonna get a retcon. Fusion OK, but SM just no.

What is with you and speaking non-stop about retcons??
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-Mario, Ganondorf, Sonic, Bowser Jr. / Wendy, Duck Hunt, Marth, Mewtwo Mainer.
DASHWOOD 6 hours ago#16
Blayshy posted...
DASHWOOD posted...
knightmere122 posted...
Super Metroid is perfect already, leave it alone.

It is perfect till the end of time I think, it still stands great after 23 years, still a retcon is possible. Even I don't want that SM is gonna get a retcon. Fusion OK, but SM just no.

What is with you and speaking non-stop about retcons??

Because canon doesn't exist in the Metroid franchise as long as Sakamoto is retconning the games.
Also read: https://www.gamefaqs.com/boards/211393-metroid-samus-returns/75784386/887017611
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017
(edited 6 hours ago)reportquote
shinyspheal 6 hours ago#17
OliviaTremor posted...
Disagree. There is pretty much no detail in the environments other than thr backgrounds looking ever so slightly different every now and then. None of the rooms feel unique and the lack of enemy variety is laughable. Further, the heated rooms are shorhorned in, the rooms don't coherently mesh together and the final area where the last couple Metroids are lacks any semblance of feeling like a final area.

irony
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
Black_Crusher 6 hours ago#18
SeamusOHassey posted...
There's so much detail in the environment that wasn't there when it was a s***ty Gamebrick game.

A Super Metroid remake from the same developer next please.

While I agree that SR is a great game, don't be so quick to poop on the original. A lot of the older games were a lot harder to program than these new ones. For what they had to work with, Metroid 2 is a triumph and still a fun game.

Computers have come a long way, but some of those old guys were geniuses. Try making a fully functioning Atari-age game with like 32kb (or less) to work with and see how that goes.
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(edited 6 hours ago)reportquote
Black_Crusher 6 hours ago#19
Invader_Stork posted...
I don't want anymore f***ing remakes. The last time we got a 2D Metroid that wasn't a remake was 2002. Samus Returns is amazing, but I want something completely new.

They might use the Prime games for new stories at this point, but I hope not.
The DXF Games Insanity Bundle on Steam!
http://store.steampowered.com/bundle/3314
DASHWOOD 6 hours ago#20
Black_Crusher posted...
SeamusOHassey posted...
There's so much detail in the environment that wasn't there when it was a s***ty Gamebrick game.

A Super Metroid remake from the same developer next please.

While I agree that SR is a great game, don't be so quick to poop on the original. A lot of the older games were a lot harder to program than these new ones. For what they had to work with, Metroid 2 is a triumph and still a fun game.

Computers have come a long way, but some of those old guys were geniuses. Try making a fully functioning Atari-age game with like 32kb (or less) to work with and see how that goes.

Yeah, and a 1MB floppy disc was huge back then. Technology really came a long way in a short time.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017
DASHWOOD 6 hours ago#21
Black_Crusher posted...
Invader_Stork posted...
I don't want anymore f***ing remakes. The last time we got a 2D Metroid that wasn't a remake was 2002. Samus Returns is amazing, but I want something completely new.

They might use the Prime games for new stories at this point, but I hope not.

You know ZM and SR both hint towards the Prime Series and towards the following 2D Metroid. Am I one of the few who only sees it?
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017
Solid Sonic 6 hours ago#22
But is it better than Marvel vs. Capcom: Infinite...?
DorkLink said I could borrow his signature so I did (see below):
KittyPuppy 4 hours ago#23
SR is a pretty good game and all but I would be very upset if Mercury Steam came back for another. And I'd be even more upset if Super Metroid was redone like this. These guys may have been coached by Nintendo into finally making a good game but there's plenty of studios that make way better games. If they absolutely had to get a third party partner again they could do so much better.
Blayshy 4 hours ago#24
Solid Sonic posted...
But is it better than Marvel vs. Capcom: Infinite...?

What does this have to do with it?
Uh... A-Are you sure to interact with others?
-Mario, Ganondorf, Sonic, Bowser Jr. / Wendy, Duck Hunt, Marth, Mewtwo Mainer.
OliviaTremor 4 hours ago#25
shinyspheal posted...
OliviaTremor posted...
Disagree. There is pretty much no detail in the environments other than thr backgrounds looking ever so slightly different every now and then. None of the rooms feel unique and the lack of enemy variety is laughable. Further, the heated rooms are shorhorned in, the rooms don't coherently mesh together and the final area where the last couple Metroids are lacks any semblance of feeling like a final area.

irony


Good job pointing out my typo as if it negates the entirety of my critique. Way to go.
Notyou
Solid Sonic 4 hours ago#26
Blayshy posted...
Solid Sonic posted...
But is it better than Marvel vs. Capcom: Infinite...?

What does this have to do with it?

I've been comparing them for the sake of making Samus Returns look better.
DorkLink said I could borrow his signature so I did (see below):
shinyspheal 4 hours ago#27
OliviaTremor posted...
shinyspheal posted...
OliviaTremor posted...
Disagree. There is pretty much no detail in the environments other than thr backgrounds looking ever so slightly different every now and then. None of the rooms feel unique and the lack of enemy variety is laughable. Further, the heated rooms are shorhorned in, the rooms don't coherently mesh together and the final area where the last couple Metroids are lacks any semblance of feeling like a final area.

irony


Good job pointing out my typo as if it negates the entirety of my critique. Way to go.

I wasn't pointing your typos, but the lack of semblance in general in your post, how much details would you want in the foreground, to me there is also plenty, even the map adds up to itself, except maybe the heated rooms. 

The final area is full of metroid eggs and the most dangerous enemies, yeah, doesn't feel like the final area at all. /sarcasm.

Way to go buddy, you tried :3
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
OliviaTremor 4 hours ago#28
Ever heard of copy/paste? It's the technique a lot of later Castlevanias used to create bigger maps. Copy and paste rooms over and over so that the rooms do not feel unique. Samus Returns does that. Compare Samus Returns to Super Metroid where every room is unique in terms of design, background, foreground, enemies and layout. No two rooms feel the same. In Samus Returns, despite different backgrounds every now and then, the majority of the rooms feel identical due to lackluster design and a severe lack of enemy variety.

But okay whatever keep being dismissive of a very easy to comprehend critique that has been leveled against the game by many people.
Notyou
Blayshy 3 hours ago#29
OliviaTremor posted...
Ever heard of copy/paste? It's the technique a lot of later Castlevanias used to create bigger maps. Copy and paste rooms over and over so that the rooms do not feel unique. Samus Returns does that. Compare Samus Returns to Super Metroid where every room is unique in terms of design, background, foreground, enemies and layout. No two rooms feel the same. In Samus Returns, despite different backgrounds every now and then, the majority of the rooms feel identical due to lackluster design and a severe lack of enemy variety.

But okay whatever keep being dismissive of a very easy to comprehend critique that has been leveled against the game by many people.

I lol'd.
Uh... A-Are you sure to interact with others?
-Mario, Ganondorf, Sonic, Bowser Jr. / Wendy, Duck Hunt, Marth, Mewtwo Mainer.
JMBoote 3 hours ago#30
OliviaTremor posted...
Ever heard of copy/paste? It's the technique a lot of later Castlevanias used to create bigger maps. Copy and paste rooms over and over so that the rooms do not feel unique. Samus Returns does that. Compare Samus Returns to Super Metroid where every room is unique in terms of design, background, foreground, enemies and layout. No two rooms feel the same. In Samus Returns, despite different backgrounds every now and then, the majority of the rooms feel identical due to lackluster design and a severe lack of enemy variety.

But okay whatever keep being dismissive of a very easy to comprehend critique that has been leveled against the game by many people.


Maybe I've just not been paying attention, but this is literally the first time I've come across this seemingly obvious aspect of the game, and someone talking about it. There might be a few rooms that look similar, but I'm fairly certain it's not to the level you claim, where apparently tons of people are complaining about it.

If anything, it's like the connecting corridors in the original Metroid Prime that share the same noticable "S shape" design. You notice it after a while, but it's nothing worth getting upset about. Nor does it make the game any less fun or well-made.
Official Dick Gumshoe of the Ace Attorney boards, pal!
shinyspheal 3 hours ago#31
OliviaTremor posted...
Ever heard of copy/paste? It's the technique a lot of later Castlevanias used to create bigger maps. Copy and paste rooms over and over so that the rooms do not feel unique. Samus Returns does that. Compare Samus Returns to Super Metroid where every room is unique in terms of design, background, foreground, enemies and layout. No two rooms feel the same. In Samus Returns, despite different backgrounds every now and then, the majority of the rooms feel identical due to lackluster design and a severe lack of enemy variety.

But okay whatever keep being dismissive of a very easy to comprehend critique that has been leveled against the game by many people.


I'd like some examples of that, I haven't played SM, but I'm certain that games has more same-y rooms in comparison.
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
OliviaTremor 3 hours ago#32
Yeah there's not much point in continuing this discussion here. I just happen to be much more critical of the level design than you guys and we won't see eye to eye. That's fine.
Notyou
JMBoote 3 hours ago#33
OliviaTremor posted...
Yeah there's not much point in continuing this discussion here. I just happen to be much more critical of the level design than you guys and we won't see eye to eye. That's fine.


Just to give you a bit of advice, it's not exactly the smartest thing to say that a large majority are complaining about a game being nothing but copy-paste, and provide no evidence of this, then when people ask you for proof, run away.

Not trying to insult you, since it's fine to be critical. But one usually expects someone who's being critical to at least have some examples, and not only have heresay as their only ammo for saying that their critique is a bit deal.
Official Dick Gumshoe of the Ace Attorney boards, pal!
OliviaTremor 3 hours ago#34
I would recommend playing the game instead of me describing individual rooms over text. You can see whether you agree or not. One example I'll give is a five room series in Brinstar-- you have a lush, green linear room with zubats that swoop down, a bombable false wall, and a trap floor triggered by speed boosts. Next room is a massive lush green room with corridors, grapple points, open spaces, etc. Next room is much more cavernous with a downward descent towards the right with pipes for enemies to come out and attack. Next room is a bridge with spikes on the ceiling which collapses if you don't run. After that is a long, vertical shaft area where everything is red, new music, false floors, a tricky method of getting to the top, etc. All are very unique from one another and if you played the game chances are you can picture each room in your head. 

I tried, but I think it would be worth playing and judging whether you agree.
Notyou
shinyspheal 3 hours ago#35
JMBoote posted...
Just to give you a bit of advice, it's not exactly the smartest thing to say that a large majority are complaining about a game being nothing but copy-paste, and provide no evidence of this, then when people ask you for proof, run away.

Not trying to insult you, since it's fine to be critical. But one usually expects someone who's being critical to at least have some examples, and not only have heresay as their only ammo for saying that their critique is a bit deal.

this honestly, this reminds me of a Mario Party discussion I had 2 days ago, when I asked for examples on a PSP games that had better online that any 3DS game, the guy bailed out, it's hard to have a discussion when people don't follow trough their statement.
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
shinyspheal 3 hours ago#36
OliviaTremor posted...
I tried, but I think it would be worth playing and judging whether you agree.

Ok, I'll play SM, yeah I agree this discussion is not gonna go much further, and thanks for giving me another reason to go back to SM
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
OliviaTremor 2 hours ago#37
I never once said large majority. I said many people. That does not imply majority. But you are right, I could have linked to individual threads on this and other sites, but I didn't believe that would be necessary as I'm not exactly writing a dissertation on why I am inderwhelmed with Samus Returns.
Notyou
OliviaTremor 2 hours ago#38
Yeah definitely let me know what you think. I could be totally offbase simply because I grew up with SM amd have beaten it hundreds of times so I know it like the back of my hand. It's possible that after beating Samus Returns a few more times I'll come to view each room as unique.
Notyou
JMBoote 2 hours ago#39
OliviaTremor posted...
I never once said large majority. I said many people. That does not imply majority. But you are right, I could have linked to individual threads on this and other sites, but I didn't believe that would be necessary as I'm not exactly writing a dissertation on why I am inderwhelmed with Samus Returns.


"Many people" still suggests a large number. I was mainly wondering about this significant amount of fans who are apparently all in agreement that the game is just a copypaste-fest, since I'd heard nothing of the sort. I wasn't really expecting anything incredibly detailed, just something tangible to back up what you were saying, mainly. 

Doesn't matter, though. Not trying to cause an argument :)
Official Dick Gumshoe of the Ace Attorney boards, pal!
ObZen46 39 minutes ago#40
Having a blast with the game.
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