- Boards
- Nintendo 3DS
- Metroid Samus Returns is a well made game.
There's so much detail in the environment that wasn't there when it was a s***ty Gamebrick game.
A Super Metroid remake from the same developer next please.
You're not funny and nobody likes you.
My future wife -https://fat.gfycat.com/QuickThickJunco.gif |
SeamusOHassey posted...
There's so much detail in the environment that wasn't there when it was a s***ty Gamebrick game. This will happen and it will be retconned just like Fusion.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017 |
Mr_Molotove posted...
Oh gee, I hope they remake fusion at some point....or maybe they make a completely new 2-D metroid? They will after the whole story (Metroid 1-4) is retconned so Other M is canon.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017 |
darksamus1992 posted...
I'd love to see a completely new 2D Metroid from MercurySteam. Metroid/Zero Mission that has another retcon? I don't want this... Then the Meaning of a Metroid canon is absolutely off the table to discuss.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017 |
Just like the Fecal(Prequel) Trilogy in Star Wars, I don't consider Other M to be canon at all.
You're not funny and nobody likes you.
My future wife -https://fat.gfycat.com/QuickThickJunco.gif |
SeamusOHassey posted...
Just like the Fecal(Prequel) Trilogy in Star Wars, I don't consider Other M to be canon at all. OK, wait and see what Sakamoto does. He will retcon the whole 2D Metroid and Other M will be canon and will make Metroid Dread continue after Fusion.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017 |
A remake of Metroid II was necessary, but as far as 2D Metroid goes, a new game should take priority, methinks. The ending to Metroid Fusion has a lot of potential, storyline-wise. I'd like the next game to follow on from that, to see what the consequences were for Samus doing what she did, during the finale.
Official Dick Gumshoe of the Ace Attorney boards, pal!
|
knightmere122 posted...
Super Metroid is perfect already, leave it alone. It is perfect till the end of time I think, it still stands great after 23 years, still a retcon is possible. Even I don't want that SM is gonna get a retcon. Fusion OK, but SM just no.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017 |
Disagree. There is pretty much no detail in the environments other than thr backgrounds looking ever so slightly different every now and then. None of the rooms feel unique and the lack of enemy variety is laughable. Further, the heated rooms are shorhorned in, the rooms don't coherently mesh together and the final area where the last couple Metroids are lacks any semblance of feeling like a final area.
Notyou
|
DASHWOOD posted...
knightmere122 posted...Super Metroid is perfect already, leave it alone. What is with you and speaking non-stop about retcons??
Uh... A-Are you sure to interact with others?
-Mario, Ganondorf, Sonic, Bowser Jr. / Wendy, Duck Hunt, Marth, Mewtwo Mainer. |
Blayshy posted...
DASHWOOD posted...knightmere122 posted...Super Metroid is perfect already, leave it alone. Because canon doesn't exist in the Metroid franchise as long as Sakamoto is retconning the games. Also read: https://www.gamefaqs.com/boards/211393-metroid-samus-returns/75784386/887017611
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017 |
OliviaTremor posted...
Disagree. There is pretty much no detail in the environments other than thr backgrounds looking ever so slightly different every now and then. None of the rooms feel unique and the lack of enemy variety is laughable. Further, the heated rooms are shorhorned in, the rooms don't coherently mesh together and the final area where the last couple Metroids are lacks any semblance of feeling like a final area. irony
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
|
SeamusOHassey posted...
There's so much detail in the environment that wasn't there when it was a s***ty Gamebrick game. While I agree that SR is a great game, don't be so quick to poop on the original. A lot of the older games were a lot harder to program than these new ones. For what they had to work with, Metroid 2 is a triumph and still a fun game. Computers have come a long way, but some of those old guys were geniuses. Try making a fully functioning Atari-age game with like 32kb (or less) to work with and see how that goes.
The DXF Games Insanity Bundle on Steam!
http://store.steampowered.com/bundle/3314 |
Invader_Stork posted...
I don't want anymore f***ing remakes. The last time we got a 2D Metroid that wasn't a remake was 2002. Samus Returns is amazing, but I want something completely new. They might use the Prime games for new stories at this point, but I hope not.
The DXF Games Insanity Bundle on Steam!
http://store.steampowered.com/bundle/3314 |
Black_Crusher posted...
SeamusOHassey posted...There's so much detail in the environment that wasn't there when it was a s***ty Gamebrick game. Yeah, and a 1MB floppy disc was huge back then. Technology really came a long way in a short time.
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017 |
Black_Crusher posted...
Invader_Stork posted...I don't want anymore f***ing remakes. The last time we got a 2D Metroid that wasn't a remake was 2002. Samus Returns is amazing, but I want something completely new. You know ZM and SR both hint towards the Prime Series and towards the following 2D Metroid. Am I one of the few who only sees it?
I am the first one who claims that the next 2D Metroid game will be "Metroid Dread".
Signed on 24th of August, 2017 |
SR is a pretty good game and all but I would be very upset if Mercury Steam came back for another. And I'd be even more upset if Super Metroid was redone like this. These guys may have been coached by Nintendo into finally making a good game but there's plenty of studios that make way better games. If they absolutely had to get a third party partner again they could do so much better.
|
shinyspheal posted...
OliviaTremor posted...Disagree. There is pretty much no detail in the environments other than thr backgrounds looking ever so slightly different every now and then. None of the rooms feel unique and the lack of enemy variety is laughable. Further, the heated rooms are shorhorned in, the rooms don't coherently mesh together and the final area where the last couple Metroids are lacks any semblance of feeling like a final area. Good job pointing out my typo as if it negates the entirety of my critique. Way to go.
Notyou
|
OliviaTremor posted...
shinyspheal posted...OliviaTremor posted...Disagree. There is pretty much no detail in the environments other than thr backgrounds looking ever so slightly different every now and then. None of the rooms feel unique and the lack of enemy variety is laughable. Further, the heated rooms are shorhorned in, the rooms don't coherently mesh together and the final area where the last couple Metroids are lacks any semblance of feeling like a final area. I wasn't pointing your typos, but the lack of semblance in general in your post, how much details would you want in the foreground, to me there is also plenty, even the map adds up to itself, except maybe the heated rooms. The final area is full of metroid eggs and the most dangerous enemies, yeah, doesn't feel like the final area at all. /sarcasm. Way to go buddy, you tried :3
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
|
Ever heard of copy/paste? It's the technique a lot of later Castlevanias used to create bigger maps. Copy and paste rooms over and over so that the rooms do not feel unique. Samus Returns does that. Compare Samus Returns to Super Metroid where every room is unique in terms of design, background, foreground, enemies and layout. No two rooms feel the same. In Samus Returns, despite different backgrounds every now and then, the majority of the rooms feel identical due to lackluster design and a severe lack of enemy variety.
But okay whatever keep being dismissive of a very easy to comprehend critique that has been leveled against the game by many people.
Notyou
|
OliviaTremor posted...
Ever heard of copy/paste? It's the technique a lot of later Castlevanias used to create bigger maps. Copy and paste rooms over and over so that the rooms do not feel unique. Samus Returns does that. Compare Samus Returns to Super Metroid where every room is unique in terms of design, background, foreground, enemies and layout. No two rooms feel the same. In Samus Returns, despite different backgrounds every now and then, the majority of the rooms feel identical due to lackluster design and a severe lack of enemy variety. I lol'd.
Uh... A-Are you sure to interact with others?
-Mario, Ganondorf, Sonic, Bowser Jr. / Wendy, Duck Hunt, Marth, Mewtwo Mainer. |
OliviaTremor posted...
Ever heard of copy/paste? It's the technique a lot of later Castlevanias used to create bigger maps. Copy and paste rooms over and over so that the rooms do not feel unique. Samus Returns does that. Compare Samus Returns to Super Metroid where every room is unique in terms of design, background, foreground, enemies and layout. No two rooms feel the same. In Samus Returns, despite different backgrounds every now and then, the majority of the rooms feel identical due to lackluster design and a severe lack of enemy variety. Maybe I've just not been paying attention, but this is literally the first time I've come across this seemingly obvious aspect of the game, and someone talking about it. There might be a few rooms that look similar, but I'm fairly certain it's not to the level you claim, where apparently tons of people are complaining about it. If anything, it's like the connecting corridors in the original Metroid Prime that share the same noticable "S shape" design. You notice it after a while, but it's nothing worth getting upset about. Nor does it make the game any less fun or well-made.
Official Dick Gumshoe of the Ace Attorney boards, pal!
|
OliviaTremor posted...
Ever heard of copy/paste? It's the technique a lot of later Castlevanias used to create bigger maps. Copy and paste rooms over and over so that the rooms do not feel unique. Samus Returns does that. Compare Samus Returns to Super Metroid where every room is unique in terms of design, background, foreground, enemies and layout. No two rooms feel the same. In Samus Returns, despite different backgrounds every now and then, the majority of the rooms feel identical due to lackluster design and a severe lack of enemy variety. I'd like some examples of that, I haven't played SM, but I'm certain that games has more same-y rooms in comparison.
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
|
OliviaTremor posted...
Yeah there's not much point in continuing this discussion here. I just happen to be much more critical of the level design than you guys and we won't see eye to eye. That's fine. Just to give you a bit of advice, it's not exactly the smartest thing to say that a large majority are complaining about a game being nothing but copy-paste, and provide no evidence of this, then when people ask you for proof, run away. Not trying to insult you, since it's fine to be critical. But one usually expects someone who's being critical to at least have some examples, and not only have heresay as their only ammo for saying that their critique is a bit deal.
Official Dick Gumshoe of the Ace Attorney boards, pal!
|
I would recommend playing the game instead of me describing individual rooms over text. You can see whether you agree or not. One example I'll give is a five room series in Brinstar-- you have a lush, green linear room with zubats that swoop down, a bombable false wall, and a trap floor triggered by speed boosts. Next room is a massive lush green room with corridors, grapple points, open spaces, etc. Next room is much more cavernous with a downward descent towards the right with pipes for enemies to come out and attack. Next room is a bridge with spikes on the ceiling which collapses if you don't run. After that is a long, vertical shaft area where everything is red, new music, false floors, a tricky method of getting to the top, etc. All are very unique from one another and if you played the game chances are you can picture each room in your head.
I tried, but I think it would be worth playing and judging whether you agree.
Notyou
|
JMBoote posted...
Just to give you a bit of advice, it's not exactly the smartest thing to say that a large majority are complaining about a game being nothing but copy-paste, and provide no evidence of this, then when people ask you for proof, run away. this honestly, this reminds me of a Mario Party discussion I had 2 days ago, when I asked for examples on a PSP games that had better online that any 3DS game, the guy bailed out, it's hard to have a discussion when people don't follow trough their statement.
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
|
OliviaTremor posted...
I tried, but I think it would be worth playing and judging whether you agree. Ok, I'll play SM, yeah I agree this discussion is not gonna go much further, and thanks for giving me another reason to go back to SM
MHPortable 3rd AGGL true Legend. I am one of the real main reasons Bushido & Brave Gunlancing exists today on MHX/X. Please show appropriate respect. Thx.
|
I never once said large majority. I said many people. That does not imply majority. But you are right, I could have linked to individual threads on this and other sites, but I didn't believe that would be necessary as I'm not exactly writing a dissertation on why I am inderwhelmed with Samus Returns.
Notyou
|
Yeah definitely let me know what you think. I could be totally offbase simply because I grew up with SM amd have beaten it hundreds of times so I know it like the back of my hand. It's possible that after beating Samus Returns a few more times I'll come to view each room as unique.
Notyou
|
OliviaTremor posted...
I never once said large majority. I said many people. That does not imply majority. But you are right, I could have linked to individual threads on this and other sites, but I didn't believe that would be necessary as I'm not exactly writing a dissertation on why I am inderwhelmed with Samus Returns. "Many people" still suggests a large number. I was mainly wondering about this significant amount of fans who are apparently all in agreement that the game is just a copypaste-fest, since I'd heard nothing of the sort. I wasn't really expecting anything incredibly detailed, just something tangible to back up what you were saying, mainly. Doesn't matter, though. Not trying to cause an argument :)
Official Dick Gumshoe of the Ace Attorney boards, pal!
|
- Boards
- Nintendo 3DS
- Metroid Samus Returns is a well made game.
No comments:
Post a Comment