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Friday, July 21, 2017

I hope Hackurai quits. We don't need him for the next Smash Bros.

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  3. I hope Hackurai quits. We don't need him for the next Smash Bros.
LuigiNumber1 4 days ago#1
Do you agree? - Results (219 votes)
Yes. We don't need Hackurai
31.96%
70
No. I want Hackurai to continue being the director
68.04%
149
I hope he quits.

I also want that lame-ass Mario Kart director Yabuki to quit. Mario Kart started losing quality ever since he took over starting with Mario Kart 7. Just look at the roster for both games. Shame on you
I will not rest until they announce Luigi's Mansion 3 for the Nintendo Switch
(edited 4 days ago)quote
ecylis 4 days ago#2
If he quits we're probably going to see some radical changes that no one will be happy with

But if he stays we're never going to get fan favorite characters. It's a lose/lose
Starwars4J 4 days ago#3
Another Endgame wannabe
What I can't get over is how she ripped one testicle off..~Frogstir
I can't read your topics without expecting Bel Air now.~KensaiBlade
FrankiesInc2 4 days ago#4
Nah
I am FrankieInc's alt, don't mind me.
R E M O V E A N I M E A !
ReggieCeo 4 days ago#5
Other: I don't care for Smash.
Nothing to see here! Move along folks!!
sylawaatch 4 days ago#6
Agreed. Tired of him and his scapegoat broken arm.
dascylus 4 days ago#7
Where's the "I want LuigiNumber1 to delete their account" option?
Fauch 4 days ago#8
dascylus posted...
Where's the "I want LuigiNumber1 to delete their account" option?


Probably threw a fatal error due to broken grammar.
Komm suesser Tod
#9
(message deleted)
Jacob46719 4 days ago#10
Sakurai's accomplished his vision for Smash. Why not let someone else take over for once?
Starlight Glimmer is best pony.
(edited 4 days ago)quote
ReggieCeo 4 days ago#11
LuigiNumber1 posted...
I also want that lame-ass Mario Kart director Yabuki to quit. Mario Kart started losing quality ever since he took over starting with Mario Kart 7. Just look at the roster for both games. Shame on you


True but not because of the roster. The items in both games are unbalanced. That alone makes the games unplayable especially in Mario Kart 8
Nothing to see here! Move along folks!!
(edited 4 days ago)quote
Fauch 4 days ago#12
Jacob46719 posted...
Sakurai's accomplished his vision for Smash. Why not let someone else take over for once?


Well, I think the Smash community is torn.

Some of us would prefer Smash to return to what Melee was, while others prefer The Game Which Must Not Be Named and Smash4.

Since Sakurai has pretty much turned his back on the Melee community, it's not surprising some would rather see him go.
Komm suesser Tod
Sakurai's fine...he just needs to stop listening to the cancerous fanbase. Then again, I kinda don't think he wants to be there anyway.

There's really no reason to take Smash so seriously. It's a noncompetitive party game that's meant to be fun. Get rid of easy combos that players have started to drill into their head, they treat Smash like work, not fun.
Welcome to the Internet, where stating your opinion is a declaration of war.
(edited 4 days ago)quote
Funcoland 4 days ago#14
Mario Kart 7 and 8 where some of the best Mario Kart games, gameplay and track wise. Rosters left a little to be desired... But roster the least of the reasons I play Mario Kart.


And I'm not sure what people want in Smash. A hard core competitive fighter? If I wanted that, I'd play one... Smash is that fun game you play with friends, drunk.
NNID: MisterNoOne | PSN: The_Mistled
Fauch posted...
Jacob46719 posted...
Sakurai's accomplished his vision for Smash. Why not let someone else take over for once?


Well, I think the Smash community is torn.

Some of us would prefer Smash to return to what Melee was, while others prefer The Game Which Must Not Be Named and Smash4.

Since Sakurai has pretty much turned his back on the Melee community, it's not surprising some would rather see him go.

I don't think Sakurai ever intended Melee to become what it did, honestly; there's a few high-level techniques that never really felt intended (wavedashing). I think that's less turning his back and more not understanding what the hell happened in the first place.

Personally, I prefer Smash 4, anyway. I also think a LOT of Melee fanboys will never be satisfied no matter what the series does, barring an HD remake with a few added characters.
Funcoland 4 days ago#16
Fauch posted...
Jacob46719 posted...
Sakurai's accomplished his vision for Smash. Why not let someone else take over for once?


Well, I think the Smash community is torn.

Some of us would prefer Smash to return to what Melee was, while others prefer The Game Which Must Not Be Named and Smash4.

Since Sakurai has pretty much turned his back on the Melee community, it's not surprising some would rather see him go.


To be fair, the Melee community is the odd duck out in the Smash franchise. Everything everyone loves about Melee seems to be glitches or unintended uses of the mechanics... Why would he (or anyone else developing it) make a game for the Melee fanbase, when the Melee fanbase loves the game for unintended reasons?
NNID: MisterNoOne | PSN: The_Mistled
Fauch 4 days ago#17
TallWhiteNinja posted...

I don't think Sakurai ever intended Melee to become what it did, honestly; there's a few high-level techniques that never really felt intended (wavedashing). I think that's less turning his back and more not understanding what the hell happened in the first place.


I agree. But once he saw what he had created (partly by chance, similarly to what happened with MvC2) he decided Smash should be a casual game - that's what I meant by 'turning his back'.

TallWhiteNinja posted...

Personally, I prefer Smash 4, anyway. I also think a LOT of Melee fanboys will never be satisfied no matter what the series does, barring an HD remake with a few added characters.


There's definitely more than a bit truth to this. I also don't blame people who prefer Smash 4, it's a good game for sure. But for me, it doesn't have the magic Melee had.

Funcoland posted...


To be fair, the Melee community is the odd duck out in the Smash franchise. Everything everyone loves about Melee seems to be glitches or unintended uses of the mechanics... Why would he (or anyone else developing it) make a game for the Melee fanbase, when the Melee fanbase loves the game for unintended reasons?


Combos started as a glitch in Street Fighter and became part of the core gameplay.
Komm suesser Tod
(edited 4 days ago)quote
ecylis 4 days ago#18
L-canceling was intentional and it's highly unlikely that someone programming the game never encountered wavedashing, it's just a product of the game's physics. Your momentum from air dodging isn't affected by touching the ground, so you just slide along it. That's definitely something they would have noticed in testing. They probably just didn't think it would be so exploitable.

Also if Melee HD existed, Melee fans would not play it. Even if it were as faithful as possible, they'd shun it over some subtle differences and go back to vanilla. That's just the way they are. New characters are completely out - they'd never want that as it would change the balance and changing the metagame is nothing they want. They literally just want Melee with HDMI.
(edited 4 days ago)quote
InnerSpace 4 days ago#19
Darkest-Lord122 posted...
Sakurai's fine...he just needs to stop listening to the cancerous fanbase. Then again, I kinda don't think he wants to be there anyway.


Brawl was what happened when he said 'screw this, I don't need to listen to the fanbase', and Sm4sh was what happened when the Nintendo overlords gave primary development over to Bamco as they began to dissolve Sora, forced him to him cater to the competitive fans, and even made him out to be a liar after going over his head on DLC practices. Worse still, according to the Melee community, both of these games are still some sort of 'grand disservice' to the entire Smash franchise. Meanwhile, the Brawl/Sm4sh fanbase just can't stop instigating those same Melee fans in retaliation.

I never played Smash competitively, and I'm glad for that fact: the Smash fanbase at large has a lot of good personalities. Which is a shame, because it's well-concealed by a playerbase that is, as a community, probably the most divisive and openly combative Nintendo fanbase I've ever seen, and it seems that there's just no winning with any of them at the end of the day

Pretty sure with Sora officially dissolved, the next game will just be the Bandai-Namco dev team that handled the post-launch Sm4sh content anyway: Sakurai strikes me as the type of guy that would go full Kojima and simply not work on a game he didn't have full creative control over
"How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
Pox 4 days ago#20
Funcoland posted...
To be fair, the Melee community is the odd duck out in the Smash franchise. Everything everyone loves about Melee seems to be glitches or unintended uses of the mechanics... Why would he (or anyone else developing it) make a game for the Melee fanbase, when the Melee fanbase loves the game for unintended reasons?

Because their s***ty ideas like random tripping suck?
gofccyourself.com - Save Net Neutrality
(edited 4 days ago)quote
DavCube 4 days ago#21
Let me guess, too much estrogen in the roster for your taste?
Ralizah 4 days ago#22
MK 7 and 8 are two of the best games in the series, and I really liked Smash 4.

So... no.
Currently playing: Persona 5 (PS4)
HeroGod 4 days ago#23
Without Sakurai, Smash wouldn't be Smash anymore. He's needed.
The official Badass Wurmple of GameFaqs!
#24
(message deleted)
SkyCrackers 4 days ago#25
Funcoland posted...
Everything everyone loves about Melee seems to be glitches or unintended uses of the mechanics...

No.
"Theyre not only moron but also Galapagosian Lolita Complexed Chicken." -Tomonobu Itagaki
I had more fun with Smash 4 and MK8 than any of the other "balanced" titles. Go figure.
Izuku Midoriya is my spirit animal.
When it comes to balance, Vanguard is Melee and Yu-Gi-Oh is Brawl.
No, he will make the games as he wants to, and you will buy it.
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BosSBaer 4 days ago#28
This post sucks
Libra
Starwars4J 4 days ago#29
ecylis posted...
L-canceling was intentional and it's highly unlikely that someone programming the game never encountered wavedashing, it's just a product of the game's physics. Your momentum from air dodging isn't affected by touching the ground, so you just slide along it. That's definitely something they would have noticed in testing. They probably just didn't think it would be so exploitable.

Also if Melee HD existed, Melee fans would not play it. Even if it were as faithful as possible, they'd shun it over some subtle differences and go back to vanilla. That's just the way they are. New characters are completely out - they'd never want that as it would change the balance and changing the metagame is nothing they want. They literally just want Melee with HDMI.

I think wavedashing is VERY unintentional and did go unnoticed. You can't just say that because someone noticed it, that the playtesting team noticed it.
What I can't get over is how she ripped one testicle off..~Frogstir
I can't read your topics without expecting Bel Air now.~KensaiBlade
ReggieCeo 4 days ago#30
@SegavsCapcom posted...
I had more fun with Smash 4 and MK8 than any of the other "balanced" titles. Go figure.

Mario Kart 8 isn't balanced. If anything it's the least balanced Mario Kart game ever
Nothing to see here! Move along folks!!
(edited 4 days ago)quote
Starwars4J 4 days ago#31
ReggieCeo posted...
@SegavsCapcom posted...
I had more fun with Smash 4 and MK8 than any of the other "balanced" titles. Go figure.

Mario Kart 8 isn't balanced. If anything it's the least balanced Mario Kart game

Uh he was clearly saying he had more fun with the unbalanced Mario Kart 8 than with the other "balanced" Mario Kart titles
What I can't get over is how she ripped one testicle off..~Frogstir
I can't read your topics without expecting Bel Air now.~KensaiBlade
Meh, tbh, I have Super Smash Bros for 3DS, and the Vita version of PS All Stars was a better Smash Bros game.

I actually had fun playing PS All Stars solo, but SSB was boring. Couldn't get into it at all, so a change would probably do it good.
Virus66 4 days ago#33
Hmm... MK8D is considered the best entry in a long time and even smash 4 is good enough to be on EVO.
PSN: JVir NNID: Jayvir
I'm a living contradiction. I own a PS4, a Switch, a 3DS, a Vita and a gaming PC. And the catch to that? I enjoy them all!
LuigiNumber1 posted...
Kart
roster


I honest to god do not care who's on the roster in a racing game. The tracks and gameplay are by far the most important part, and they nailed both in 7&8 imo.

As for Smash, any fighting or fighter-like game is dependent on its fighters. There was definitely a lot of questionable stuff in Sm4sh, but more than enough good to balance it out. Still wish Shovel Knight burrowed his way in their, but I digress.
Brando11 4 days ago#35
MK8 and MKW were both the keast unbalanced kart games.

Now which ine you prefer depends on if you enjoy straight up chaos or a dull fest.
LuigiNumber1 4 days ago#36
Brando11 posted...
MK8 and MKW were both the keast unbalanced kart games.

Now which ine you prefer depends on if you enjoy straight up chaos or a dull fest.


Which one is the dull fest? Mario Kart 8 was dull so I'm guessing that

I preferred Mario Kart Wii
I will not rest until they announce Luigi's Mansion 3 for the Nintendo Switch
(edited 4 days ago)quote
Cooldawg86 4 days ago#37
Nintendo needs to just go full nostalgia and remake the orginal Smash. f*** all these new characters. They all eat ass.
Let me catch you buying a console at launch! >:(
Snackbait 4 days ago#38
Sure,you should be in charge tc and post here when you get the job.
JMBoote 4 days ago#39
Sakurai's fine...he just needs to stop listening to the cancerous fanbase.


Endgame posted...
He doesn't listen to the cancerous fanbase. The cancerous fanbase listens to him and then wraps their collective lips around his c***. Defending every single godawful decision the man makes.


Roy and Mewtwo were only brought back because of Melee fans demanding they return. It's plain as day that he at least listens to some fan outcry regarding characters/mechanics.
Official Dick Gumshoe of the Ace Attorney boards, pal!
Cooldawg86 posted...
Nintendo needs to just go full nostalgia and remake the orginal Smash. f*** all these new characters. They all eat ass.

That's a terrible idea.
I am FrankieInc's alt, don't mind me.
R E M O V E A N I M E A !
I don't want to see Sakurai quit. I just want better character and gameplay choices from him
it is time to stop
ecylis 4 days ago#42
Starwars4J posted...
ecylis posted...
L-canceling was intentional and it's highly unlikely that someone programming the game never encountered wavedashing, it's just a product of the game's physics. Your momentum from air dodging isn't affected by touching the ground, so you just slide along it. That's definitely something they would have noticed in testing. They probably just didn't think it would be so exploitable.

Also if Melee HD existed, Melee fans would not play it. Even if it were as faithful as possible, they'd shun it over some subtle differences and go back to vanilla. That's just the way they are. New characters are completely out - they'd never want that as it would change the balance and changing the metagame is nothing they want. They literally just want Melee with HDMI.

I think wavedashing is VERY unintentional and did go unnoticed. You can't just say that because someone noticed it, that the playtesting team noticed it.

Thing is when you work on a video game, especially when debugging, you have to test it extensively. You really think they never thought to see what happens when you air dodge into the ground?
ecylis posted...
Starwars4J posted...
ecylis posted...
L-canceling was intentional and it's highly unlikely that someone programming the game never encountered wavedashing, it's just a product of the game's physics. Your momentum from air dodging isn't affected by touching the ground, so you just slide along it. That's definitely something they would have noticed in testing. They probably just didn't think it would be so exploitable.

Also if Melee HD existed, Melee fans would not play it. Even if it were as faithful as possible, they'd shun it over some subtle differences and go back to vanilla. That's just the way they are. New characters are completely out - they'd never want that as it would change the balance and changing the metagame is nothing they want. They literally just want Melee with HDMI.

I think wavedashing is VERY unintentional and did go unnoticed. You can't just say that because someone noticed it, that the playtesting team noticed it.

Thing is when you work on a video game, especially when debugging, you have to test it extensively. You really think they never thought to see what happens when you air dodge into the ground?


Look at all the crap they didn't notice in BOTW with 300 testers. I doubt any of the casuals testing Melee could figure out wavedashing. That's far too advanced for them.
Welcome to the Internet, where stating your opinion is a declaration of war.
Crazy4Mario 4 days ago#44
But we have gliding, underwater, and antigravity in Mario Kart now.

But yeah, the rosters suck.
Prepare for trouble.
Make it double.
ecylis posted...
If he quits we're probably going to see some radical changes that no one will be happy with

But if he stays we're never going to get fan favorite characters. It's a lose/lose

First post nailed it.

Or you could spin it the other way.

He stays and we get the high quality game we expect, and we know he won't ruin it with some weird changes (tripping, I know).

Or he goes, and we finally get some fresh faces in the game.
4 verticals
Lm03 4 days ago#46
as long as Sakurai is in position, we'll never get our Melee HD :(
This looks like a job for Dave Sirlin.
slightlord 4 days ago#48
I love Sakurai's work. I hope he stays around.
I lost my second born daughter. I hope my pain is one you never EVER experience. In loving memory of Iyolah Phaeri Hassan 3-31-2006
CubeTV 4 days ago#49
TallWhiteNinja posted...

I don't think Sakurai ever intended Melee to become what it did, honestly


Darkest-Lord122 posted...
It's a noncompetitive party game that's meant to be fun.


Sure, it being as big as it is today wasn't intended, but to say it was "never intended to be competitive in the first place" is wrong considering the game itself uses terms like "serious matches" and "one-on-one fights".

5vFLE4K
"While its initial impression may strike some players as a bit ominous, the layout itself fairly standard, leading to serious, straightforward matches."
Straight from the game itself.

7tpO4Av
"He's better at one-on-one fights than melees with multiple foes."

Q3NAB37
"In one-on-one battles, use transform as needed."

BInYqjy
Or heck, there wouldn't even be a tournament mode built into the game.

Again... Sure, it being as big as it is today wasn't intended, but to say it was "never intended to be competitive in the first place" is wrong considering the game itself uses terms like "serious matches" and "one-on-one fights".
(edited 4 days ago)quote
Lm03 4 days ago#50
CubeTV posted...
"never intended to be competitive in the first place"

funny, Street Fighter was never intended to be a competitive fighting game and look what it is now lol.

heck, the concept of Combos was caused by an unintentional bug in the original Street Fighter II: The World Warrior.

the problem is: the route each developer took. Sakurai unlike SF, took the other route and didn't let the game flourish it's competitive nature, and thus leaving us with Brawl.
  1. Boards
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  3. I hope Hackurai quits. We don't need him for the next Smash Bros.
    1. Boards
    2. Nintendo Switch
    3. I hope Hackurai quits. We don't need him for the next Smash Bros.
    Yeah let him not lead the next Smash.

    That series wastes his time. He's better off making different games.
    "You got a lot to learn before you beat me.
    Tryagainkiddo AAAH AH-AH-AH-AH-AH-AH-AH."
    SkyCrackers 4 days ago#52
    Sakurai literally said they noticed wavedashing. And I'm sure they did. But wavedashing isn't why people like Melee.
    "Theyre not only moron but also Galapagosian Lolita Complexed Chicken." -Tomonobu Itagaki
    I could literally tell you that if Sakurai left the Smash franchise for someone else, people would still complain. Hell, not even a Melee HD remake would be enough for them.

    Aside from the vast amount of FE sword users, I don't see anything wrong with Smash 4's roster. Because one character that you had your hopes and dreams for never got in? That's...pretty sad tbh.

    As for Mario Kart...the roster is the least of my concerns. It's the racetracks that matter the most, and MK8 really delivered on that part.
    Playing games that you probably never heard of before.
    (edited 3 days ago)quote
    Kyle1022 3 days ago#54
    I wouldn't really care. It would probably have minimal impact on the franchise other than we would get a more balanced roster not filled with Fire Emblem sword users and have an actual classic mode brought back, which would be GOOD things.

    All he does is complain about how the series drains him and how he needs a break. Then by all means, leave.
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    CubeTV 3 days ago#55
    Lm03 posted...
    Sakurai unlike SF, took the other route and didn't let the game flourish it's competitive nature, and thus leaving us with Brawl.


    I'd honestly call Brawl worse than some of the worst games of all time because while those games were rushed out/unfinished/unpolished, they were not INTENTIONALLY made to be bad like Brawl was. It was intentionally made to "not play like past games" and such, which is even worse considering the art style being rather... "realistic" and even worse to look at than the past Smash games.

    When I say Brawl is just bad, I'm not talking about supposed "competitive depth". A thing that most people usually don't even accurately understand. I'm talking more about how Brawl as a whole, just doesn't feel right, everything from the games physics and its mechanics, the single player and more. The type of things that are hard to pin down and put into words, but are very important and you notice subconsciously. How the game has a severe lack of momentum, how running and jumping doesn't alter your physics. Because of this jumping feels unresponsive. But beyond that, the important things that are fundamental to a game are all wonky. Brawl has moves that are unsafe on hit. Forget big concepts like depth or competitiveness, that's just plain bad basic design that affects everything within the game. Then you have stuff like how recovery was simplified and made easier, it detracts from the tension and flow of matches. Or how defensive options were all buffed across the board without any other mechanic or feature to balance that out.

    Even casually, Brawl is a pretty big mess. Say what you will about "unfair stages/items", but in 64 and Melee, they were tame and simple. Compare Temple to New Pork City, Flat Zone 1 to 2 or Icicle Mountain (the only Melee stage I legitimately hate) to Rumble Falls. Stages being big just for the sake of being big, or "more scrolling! More gimmicks!". Item wise, just compare the 64/Melee ones to the Brawl ones like Pokeballs. In 64, they were simple. In Melee, they were more wild like Suecuine or Entei, but the mechanics helped balance it out like being able to Self-Directional Influence your way out. In Brawl, they were even more crazy Latios/Latias, Kyogre and Groudon) or useless. Or stupid stuff like more items backfiring (Smart Bomb, Timer, Lighting, Golden Hammer, even the "hyped" up Assist Trophy) because "random!"

    Brawl took the casual bits of 64/Melee, and exaggerated them. The worse things (scrolling stages, OP items) became worse, the game has a loading problem that I've never even heard of in a Nintendo game besides maybe Mario Party 4, and that's not even talking about the core mechanics (depth and such) themselves excluding the first paragraph.

    When I take a step back and look at Melee, I see a game from people that knew what 64 did right, what it did wrong, and aimed to make a sequel that not only addressed those issues, but continued to maximize their design space to fully flesh out the game. With Brawl I see a game made by people that are trying to make a new wheel and instead ended up with a unfocused game that just falls flat when it didn't need to a new wheel in the first place.

    Thankfully, Smash 4 has ironed out some of these problems. Keyword being "some". There's still that momentum problem and general "new wacky thing for the sake of a wacky thing" like Smash Tour. In my opinion though, in the end, it's essentially "fixed Brawl" or "Brawl 1.5" rather than feeling like a new game.
    (edited 3 days ago)quote
    ecylis posted...
    But if he stays we're never going to get fan favorite characters. It's a lose/lose


    If by fan favorites you mean Issac from literally-never-heard of this dead series Sun, then no i dont see a loss.
    FC: 1977 - 0616 - 0040
    Gallant was here
    xxdudeyy 3 days ago#57
    https://www.gamespot.com/articles/smash-bros-designer-s-arm-injury-sounds-like-it-s-getting-worse/1100-6417712/

    I think this could develop into Arthritis as he gets older that could also get worse. So eventually he will retire. He personally tests the games he makes so that they meet his expectations and this could hinder him greatly.

    We lost Iwata at 55. Sakurai's 46.
    Gday
    LuigiFan835 3 days ago#58
    Hackurai

    Endgame alt?
    3DS FC:1375-8350-6103; Switch FC: 5454-0571-3814
    Mii Name: Luigi; NNID: MARIOS_BRO123
    So I make a topic criticizing Miyamoto for making decisions I don't agree with, and get put into purgatory for weeks, then this guy labels Sakurai as "Hackurai" and gets off scott-free. Ugh.
    Signature
    3717Dash 3 days ago#60
    Kamiccolohan posted...
    Meh, tbh, I have Super Smash Bros for 3DS, and the Vita version of PS All Stars was a better Smash Bros game.

    I actually had fun playing PS All Stars solo, but SSB was boring. Couldn't get into it at all, so a change would probably do it good.

    lol comparing fighting games based on solo content...my word here we go
    DavCube 3 days ago#61
    Dumdumwantgum posted...
    So I make a topic criticizing Miyamoto for making decisions I don't agree with, and get put into purgatory for weeks, then this guy labels Sakurai as "Hackurai" and gets off scott-free. Ugh.

    Yeah, no. You keep getting put into purgatory for antagonizing people on these boards, not for your opinions on Nintendo. The fact you can't recognize and learn from that mistake and keep perpetuating that definition of insanity means that it's only going to keep happening.
    I wouldn't mind Sakurai taking a step back from directing the next Smash Bros. so long as he's still in charge of determining the roster.
    --
    A void, the proud and sinister dream of being nothing, of being always something other than I am.
    DavCube posted...
    Dumdumwantgum posted...
    So I make a topic criticizing Miyamoto for making decisions I don't agree with, and get put into purgatory for weeks, then this guy labels Sakurai as "Hackurai" and gets off scott-free. Ugh.

    Yeah, no. You keep getting put into purgatory for antagonizing people on these boards, not for your opinions on Nintendo. The fact you can't recognize and learn from that mistake and keep perpetuating that definition of insanity means that it's only going to keep happening.


    I "antagonized" no one but Shigeru Miyamoto, who I have a right to criticize. Don't bring your personal beef with me into this.
    Signature
    LuigiNumber1 3 days ago#64
    LuigiFan835 posted...
    Hackurai

    Endgame alt?

    Nope. I'm not the only one that says Hackurai
    I will not rest until they announce Luigi's Mansion 3 for the Nintendo Switch
    Yabuki is honestly my first choice for taking over for Sakurai if Smash changes hands, so I totally disagree with you on that.
    HeavyLobster43 posted...
    Yabuki is honestly my first choice for taking over for Sakurai if Smash changes hands, so I totally disagree with you on that.


    I'll take Koizumi instead (the producer of Galaxy, 3D Land/World, Odyssey)
    NintendoWitch posted...
    HeavyLobster43 posted...
    Yabuki is honestly my first choice for taking over for Sakurai if Smash changes hands, so I totally disagree with you on that.


    I'll take Koizumi instead (the producer of Galaxy, 3D Land/World, Odyssey)


    ** he was also the director of Galaxy 1
    DavCube 3 days ago#68
    Dumdumwantgum posted...
    DavCube posted...
    Dumdumwantgum posted...
    So I make a topic criticizing Miyamoto for making decisions I don't agree with, and get put into purgatory for weeks, then this guy labels Sakurai as "Hackurai" and gets off scott-free. Ugh.

    Yeah, no. You keep getting put into purgatory for antagonizing people on these boards, not for your opinions on Nintendo. The fact you can't recognize and learn from that mistake and keep perpetuating that definition of insanity means that it's only going to keep happening.


    I "antagonized" no one but Shigeru Miyamoto, who I have a right to criticize. Don't bring your personal beef with me into this.

    Is that why so many of your threads start out with you throwing in "I wonder how so-and-so and such-and-such feel about this" which inevitably turns the thread into a mud-slinging match? You're one to talk about having personal beefs.
    I don't care for Smash
    GPRailroad 2 days ago#70
    There was/is nothing wrong with Melee's competitive nature and despite that, it's still a pick-up-and play party game.

    Nobody was complaining about Melee being "too competitive" until Brawl came out and undid what Melee had brought forth.

    It's ridiculous to think that more casual players won't buy a new Smash game because it plays like Melee. Shoot, based on my experience, casual players seem to like Melee the most; it's easily the most talked about of all the Smash titles.

    The way I see it, going from Melee to Brawl was a matter of fixing something that wasn't broken.
    Nickelodeon (n): An insult to TV animation; an embarrassment to mainstream cartoons since 2005.
    Antonyms: Cartoon Network
    (edited 2 days ago)quote
    Lm03 2 days ago#71
    CubeTV posted...
    When I say Brawl is just bad, I'm not talking about supposed "competitive depth". A thing that most people usually don't even accurately understand. I'm talking more about how Brawl as a whole, just doesn't feel right, everything from the games physics and its mechanics, the single player and more. The type of things that are hard to pin down and put into words, but are very important and you notice subconsciously. How the game has a severe lack of momentum, how running and jumping doesn't alter your physics. Because of this jumping feels unresponsive. But beyond that, the important things that are fundamental to a game are all wonky. Brawl has moves that are unsafe on hit. Forget big concepts like depth or competitiveness, that's just plain bad basic design that affects everything within the game. Then you have stuff like how recovery was simplified and made easier, it detracts from the tension and flow of matches. Or how defensive options were all buffed across the board without any other mechanic or feature to balance that out.

    i totally get what you mean.

    is not a competitive depth or anything, it's flat out the core gameplay that suffered heavily made the game feel awkward as hell.

    Smash 4 fixed a lot of issues, but it still retain certain "brawl" aspects like you mentioned. it also doesnt help at all that the UI in itself in menus borrows some stuff from brawl, making it feel like a brawl 1.5, like the sound effects of the menus and stuff.
    Lm03 2 days ago#72
    NintendoWitch posted...
    HeavyLobster43 posted...
    Yabuki is honestly my first choice for taking over for Sakurai if Smash changes hands, so I totally disagree with you on that.


    I'll take Koizumi instead (the producer of Galaxy, 3D Land/World, Odyssey)

    why not both? they both excels in amazing things


    Yabuki looks like he's more into fighting games though, thanks to ARMS. that showcase he did against the Tournament Champion was totally nuts and i never expected that from a developer lol

    i think with his current mindset in making a fighting game have depth and competitive value, he could make a great Smash game.
    That'd be nice.
    He probably won't quit though.
    And he's made it clear that he favors some series over others, and has no interest in adding certain characters, no matter how many people request them.
    GPRailroad posted...
    There was/is nothing wrong with Melee's competitive nature and despite that, it's still a pick-up-and play party game.


    My problem with melee is how it's aged.
    Both visually and gameplaywise, the newer games improved on it.
    The biggest examples That come to mind is being able to grab the ledge while facing away from it.
    That s*** was so annoying in Melee.
    Controls also feel alot of stiff.

    I understand some individuals are purists and feel betrayed that certain elements like wavedashing (cough* glitch* cough*) were ironed out in later entries, but as a player that has no interest in them, why would go back to melee when Brawl and Smash 4 introduced ledge trumping, have more characters and are visually more polished? Whatsmore is mechanically, they are more approachable and design-wise, (particularly with Smash 4) more balanced games than melee.

    Lm03 posted...
    it also doesnt help at all that the UI in itself in menus borrows some stuff from brawl, making it feel like a brawl 1.5, like the sound effects of the menus and stuff.

    This is such a petty thing to pose issue with tho.
    FC: 1977 - 0616 - 0040
    Gallant was here
    (edited 2 days ago)quote
    we need him
    Super Smash Bros. is the greatest action game ever!
    GPRailroad 2 days ago#76
    GallantChaddymn posted...
    My problem with melee is how it's aged.
    Both visually and gameplaywise, the newer games improved on it.
    Well the game did come out in 2001. The visuals of a nearly 16 year old game are going to look dated but Melee's graphics were incredible for its time yet still hold up nicely now in the HD era.

    Gameplay hasn't aged at all IMO. The only thing that's "aged" about it is how it's been changed subsequently.


    The biggest examples That come to mind is being able to grab the ledge while facing away from it.
    That s*** was so annoying in Melee.
    Doesn't bother me either way. Melee had more realistic physics which made it a little more challenging to play but it certainly wasn't game-breaking.

    Controls also feel alot of stiff.
    How so?

    I understand some individuals are purists and feel betrayed that certain elements like wavedashing (cough* glitch* cough*) were ironed out in later entries, but as a player that has no interest in them
    Neither have I.

    why would go back to melee when Brawl and Smash 4 introduced ledge trumping, have more characters and are visually more polished?
    Because Melee was more fun despite not having quite as much content as its successors. What Brawl and 4 possessed that Melee didn't doesn't take anything away from Melee. They were later installments and if not necessarily expected to improve upon quality were at least expected to improve upon the quantity of content seen in Melee.

    Whatsmore is mechanically, they are more approachable and design-wise, (particularly with Smash 4) more balanced games than melee.
    What do you mean buly design-wise? By being brighter and more colorful in appearance in contrast to Melee being darker and edgier aesthetically? Eh... I guess but it's not like Melee's aesthetic ruined what it brought to the table. Besides, it's edgy look fit in with the term "Melee".
    Nickelodeon (n): An insult to TV animation; an embarrassment to mainstream cartoons since 2005.
    Antonyms: Cartoon Network
    (edited 2 days ago)quote
    GPRailroad posted...
    Well the game did come out in 2001. The visuals of a nearly 16 year old game are going to look dated but Melee's graphics were incredible for its time yet still hold up nicely now in the HD era.


    Okay now you are just lying to yourself. i'ts okay if you wanna say it doesn't bother you, that is your opinion, but they don't hold up at all in the modern age. the Models are fine for the most part but the textures and effects are pretty ancient, even by GC standards.

    Doesn't bother me either way. Melee had more realistic physics which made it a little more challenging to play but it certainly wasn't game-breaking.


    There is nothing realistic about Melee's physics. And whatsmore, "realistic"ness wouldn't even be a good thing for melees physics even if it were the case.

    How so?


    The way the animations go off is a lot more jerky and the games movement is a lot more spazzy. I understand that the Melee diehards like this about the game, but I prefer the flow that was introduced and refined in later entries. Makes goign back to melee feel like playing on a potato.


    Because Melee was more fun despite not having quite as much content as its successors.


    In what regard?
    The only thing I miss from melee is how you could have a million of a given item out at the same time, whereas Brawl onward limited the amount of a given item that could be out at once.

    Used to love having pokeball-only battles with 99 lives on Pokemon stadium with items set to max.

    What Brawl and 4 possessed that Melee didn't doesn't take anything away from Melee.

    Being able to hit the ledge without facing it, Ledge trumping effectively killing ledge-hogging alone make them superior to melee tbqh. Whatsmore is that especially in Smash 4, the entire roster got overhauled in terms of balance. Both brawl but especially melee still suffers from characters like Bowser being trash and unfun to play. Smash 4 balanced this across the board and now every character is at least enjoyable enough to warrant playing outside of the irony of playing them.

    Later games also significantly lowered the amount of clones in the game, where Melee had the most at 7.

    They were later installments and if not necessarily expected to improve upon quality were at least expected to improve upon the quantity of content seen in Melee.



    So your argument is that "later installments are better but because its expected to be, they aren't....better"?
    You clearly say melee is more fun, so you are sending mixed messages here.

    What do you mean buly design-wise? By being brighter and more colorful in appearance in contrast to Melee being darker and edgier aesthetically? Eh... I guess but it's not like Melee's aesthetic ruined what it brought to the table. Besides, it's edgy look fit in with the term "Melee".



    By design wise, i am talking about the design of the stages,and the game as a whole for the most part.
    Melee wasn't designed with balance in mind at all, from the stages to the characters. While Brawl had the 1 misshap of metaknight, Later entries were a lt's more balanced, both in terms of level design and in terms of character balance, and the skill gap needed to play the game effectively wasn't as drastically steep as in melee.
    FC: 1977 - 0616 - 0040
    Gallant was here
    Sakurai is a great developer who has made Smash what it is. He has some really awesome qualities as Smash director such as his insistence on making as few cuts as possible (between 3 Smash sequels we got less cuts than the one Injustice sequel) and on keeping the roster very diverse with his additions.

    The downside is how stubborn he can be. Fans are kicking down the door screaming for a character like Ridley, but he refuses to even try. Same goes for characters like Toad and King K Rool, huge Nintendo characters that should be on the roster, but Sakurai still hasn't done it.
    "De edu sud tovouk General Scales!" - General Scales, Star Fox Adventures
    StarD86 is forever my hero!
    Jack_the_monke7 posted...
    Fans are kicking down the door screaming for a character like Ridley, but he refuses to even try.


    it has been put on record several times that they tried but couldn't get it to work while still adequately representing the character.
    hell, Ridley in Smash 4, despite being a boss character, has all the animations and frames of a playable character, which lends us to believe its current state if the result of them not getting it to work.

    Not only has Sakurai therefore tried, but tried multiple times despite being of the believe that ti could not work, and the fan versions of it show just how much of a headache it is to do as well, given how poorly they come out.

    Same goes for characters like Toad and King K Rool, huge Nintendo characters that should be on the roster, but Sakurai still hasn't done it.


    Okay , I was trying to be respectful by avoiding making the following comment despite it being a post about Ridley, but at this point i can't.

    Literally it is just whining that X character did or didn't make it into the game at that point.

    What makes anyone believe they would get what you want with someone else at the Helm instead of Sakurai?
    Seriously. MvC struggles to even properly have megaman in the entries.

    Also, lol at toad so much as needing/deserving an entry.
    King K.rool is being overblown here as well, but at least he has a legacy and precedence being the original Main Villain of the DK series.
    Toad tho?
    Really?

    It's reasons like these that the devs DON"T listen to fans sometimes.
    FC: 1977 - 0616 - 0040
    Gallant was here
    (edited 1 day ago)quote
    Crazy4Mario 12 hours ago#80
    GallantChaddymn posted...
    Jack_the_monke7 posted...
    Fans are kicking down the door screaming for a character like Ridley, but he refuses to even try.


    it has been put on record several times that they tried but couldn't get it to work while still adequately representing the character.
    hell, Ridley in Smash 4, despite being a boss character, has all the animations and frames of a playable character, which lends us to believe its current state if the result of them not getting it to work.

    Not only has Sakurai therefore tried, but tried multiple times despite being of the believe that ti could not work, and the fan versions of it show just how much of a headache it is to do as well, given how poorly they come out.

    Same goes for characters like Toad and King K Rool, huge Nintendo characters that should be on the roster, but Sakurai still hasn't done it.


    Okay , I was trying to be respectful by avoiding making the following comment despite it being a post about Ridley, but at this point i can't.

    Literally it is just whining that X character did or didn't make it into the game at that point.

    What makes anyone believe they would get what you want with someone else at the Helm instead of Sakurai?
    Seriously. MvC struggles to even properly have megaman in the entries.

    Also, lol at toad so much as needing/deserving an entry.
    King K.rool is being overblown here as well, but at least he has a legacy and precedence being the original Main Villain of the DK series.
    Toad tho?
    Really?

    It's reasons like these that the devs DON"T listen to fans sometimes.

    Hey! I want Toad! >:(
    Prepare for trouble.
    Make it double.
    GPRailroad 2 hours ago#81
    GallantChaddymn posted...
    Okay now you are just lying to yourself. i'ts okay if you wanna say it doesn't bother you, that is your opinion, but they don't hold up at all in the modern age. the Models are fine for the most part but the textures and effects are pretty ancient, even by GC standards.
    That doesn't mean they don't hold up. The graphics still look good despite obviously being dated.


    There is nothing realistic about Melee's physics. And whatsmore, "realistic"ness wouldn't even be a good thing for melees physics even if it were the case.
    I said "more" realistic which they were compared to Brawl's and 4's physics.

    The way the animations go off is a lot more jerky and the games movement is a lot more spazzy. I understand that the Melee diehards like this about the game, but I prefer the flow that was introduced and refined in later entries. Makes goign back to melee feel like playing on a potato.
    I think you're exaggerating but OK.

    In what regard?
    The only thing I miss from melee is how you could have a million of a given item out at the same time, whereas Brawl onward limited the amount of a given item that could be out at once.
    Gameplay; being straight to the point without being barebones and having tons of replay value. It's just more fun to me. I haven't played Brawl since at least 2011 and don't miss it and though I enjoy 4 much more, it gets boring real quick whereas even after playing Melee for nearly 2 decades and unlocking just about everything, I still continuously go back for more. Fun varies from person to person but the fact that I continue to play it despite having already done just about everything to do on it means that it's fun.

    Being able to hit the ledge without facing it, Ledge trumping effectively killing ledge-hogging alone make them superior to melee tbqh. Whatsmore is that especially in Smash 4, the entire roster got overhauled in terms of balance. Both brawl but especially melee still suffers from characters like Bowser being trash and unfun to play. Smash 4 balanced this across the board and now every character is at least enjoyable enough to warrant playing outside of the irony of playing them.

    Later games also significantly lowered the amount of clones in the game, where Melee had the most at 7.
    Most of that doesn't bother me. I personally like edge-hogging since I know how to use it to my advantage. The only thing I can agree with you on is character balance but even then that's not enough to change my mind on which game is still the better/best overall package.

    So your argument is that "later installments are better but because its expected to be, they aren't....better"?
    You clearly say melee is more fun, so you are sending mixed messages here.
    No, I said later installments of a series are expected to be better than their predecessors and in many cases can fall short. Brawl and 4 despite offering more content still fall short of what Melee brings to the table. They improved on the quantitative aspect but not the qualitative.
    Nickelodeon (n): An insult to TV animation; an embarrassment to mainstream cartoons since 2005.
    Antonyms: Cartoon Network
    GPRailroad 2 hours ago#82
    GallantChaddymn posted...
    By design wise, i am talking about the design of the stages,and the game as a whole for the most part.
    Melee wasn't designed with balance in mind at all, from the stages to the characters. While Brawl had the 1 misshap of metaknight, Later entries were a lt's more balanced, both in terms of level design and in terms of character balance, and the skill gap needed to play the game effectively wasn't as drastically steep as in melee.
    I already addressed this with a similar point you made previously.

    The average (casual) video game player had no issue with Melee's mechanics and I doubt even with Brawl and Smash 4 they even do because I still hear many say that Melee is their favorite. It's us hardcore gamers who didn't start comparing, contrasting and preferring one title over the other until that shift in mechanics between Melee and Brawl.
    Nickelodeon (n): An insult to TV animation; an embarrassment to mainstream cartoons since 2005.
    Antonyms: Cartoon Network
    Hozama 1 hour ago#83
    Every time I see someone going on about how Melee is the best thing since air, I'm gonna post this.

    http://www.nerfnow.com/comic/2119
    My gameplay channel. Random videos from a random gamer.
    https://www.youtube.com/channel/UCDNB4v3BYqS6hIFDvG99cUg/playlists
    GPRailroad 1 hour ago#84
    Hozama posted...
    Every time I see someone going on about how Melee is the best thing since air, I'm gonna post this.

    http://www.nerfnow.com/comic/2119
    Yeah, how dare people prefer Melee.
    Nickelodeon (n): An insult to TV animation; an embarrassment to mainstream cartoons since 2005.
    Antonyms: Cartoon Network
    1. Boards
    2. Nintendo Switch 
    3. I hope Hackurai quits. We don't need him for the next Smash Bros.

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