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Monday, July 31, 2017

Mario Odyssey needs heavy influence from Mario Sunshine

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  3. Mario Odyssey needs heavy influence from Mario Sunshine
Super Mario Sunshine is not only my favorite Mario game, it's my favorite game, EVER. Seriously, sometimes a game can be loaded with flaws but it's just so fun that it doesn't even matter. I have FUN collecting blue coins simply because it is so fun to control Mario and explore the worlds, which is something you never really get with Super Mario 3D World since that game had restrictive level design and stiff movement.

I know I'll get crucified by the Sunshine detractors, but this game needs to be the next Sunshine. We won't ever get a remake, we won't ever get a sequel, SMO is the closest we will get to Sunshine ever again. 

So in particular, here's what this game needs to have from Sunshine

1) music reference

I want to hear that sweet sweet Ricco Harbor theme in an HD remix!

2) stage change dynamically

I didn't like how in Mario 64 when you select a stage it's always the same version in most cases. Usually the stage doesn't change. They changed this in Sunshine and it was great since the levels changed depending on how far you progressed in them. I want this back in Odyssey

3) secret plat forming sections

The secret of the XXX stages are some of the best and most interesting things ever in a Mario game. First you have to travel to a point in the main area and then you are transported to a platforming section you had no idea about. And they're actually difficult, too. I want these in Odyssey, also give me that Mario Bros acapella theme

4) Hat upgrade

It would be cool if there were upgrades for the hat similar to FLUDD it was always cool seeing those

5) red coins

most people hate red coins but honestly they are the best missions since each coin involves a small task to get it

The crucification begins now!
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DuranmanX4 2 days ago#2
I thought you had hopes for this game?

It needs to borrow more elements from the 2D games, which it seems to be doing with the 2D sections, which is the best era of Mario
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Dumdumwantgum 2 days ago#3
DuranmanX4 posted...
I thought you had hopes for this game?

It needs to borrow more elements from the 2D games, which it seems to be doing with the 2D sections, which is the best era of Mario


I have hope for this game because it does NOT borrow elements from the 2D games. Super Mario 3D World already tried that and failed. You can conceal your boner for Super Mario 3 now
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DuranmanX4 2 days ago#4
Dumdumwantgum posted...
I have hope for this game because it does NOT borrow elements from the 2D games.


except for you know, the references to 2D Mario gameplay and characters
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Dumdumwantgum 2 days ago#5
DuranmanX4 posted...
Dumdumwantgum posted...
I have hope for this game because it does NOT borrow elements from the 2D games.


except for you know, the references to 2D Mario gameplay and characters


Where's the flagpole?

Where's time limits?

Where's small Mario?

Exactly. They are removing the 2D elements, which are not suited for the 3D games.

The 2D pixel art sections are not the main game, just there for gameplay variety. This is also a game that has you walking in a circle for a star, like I said, it's there for gameplay variety
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ROB45 2 days ago#6
Taking the best of all Mario games and making a great game works for me. Unfortunately, I have doubts in Nintendo's ability to do this.
MetalZoic 2 days ago#7
The less like Sunshine the better it will be.
Bellagio_6 2 days ago#8
MetalZoic posted...
The less like Sunshine the better it will be.

Sunshine was the last good mainline Mario so no.
Tom Brady is the GOAT
ROB45 2 days ago#9
Bellagio_6 posted...
MetalZoic posted...
The less like Sunshine the better it will be.

Sunshine was the last good mainline Mario so no.

Didn't like the DS New Super Mario Bros.?
DuranmanX4 2 days ago#10
Bellagio_6 posted...
MetalZoic posted...
The less like Sunshine the better it will be.

Sunshine was the last good mainline Mario so no.


Super Mario Bros 3 was the last good mainline Mario
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Bellagio_6 2 days ago#11
DuranmanX4 posted...
Bellagio_6 posted...
MetalZoic posted...
The less like Sunshine the better it will be.

Sunshine was the last good mainline Mario so no.


Super Mario Bros 3 was the last good mainline Mario

Wrong again when SMW overshadowed it so badly.

ROB45 posted...
Bellagio_6 posted...
MetalZoic posted...
The less like Sunshine the better it will be.

Sunshine was the last good mainline Mario so no.

Didn't like the DS New Super Mario Bros.?

It was average.
Tom Brady is the GOAT
You fanboys are funny. You want all new games to be identical to past games, or you want re-releases/remakes of past games on new hardware. It's like brand new games with new gameplay mechanics and originality aren't allowed.
Gather all the young ones and listen as we tell of the days of old, when the earth was whole, before the hammer fell. - "Hammer of Heaven", The Sword
MasterZhul 2 days ago#13
MetalZoic posted...
The less like Sunshine the better it will be.
I gotta stay away from eBay
Dumdumwantgum posted...
DuranmanX4 posted...
Dumdumwantgum posted...
I have hope for this game because it does NOT borrow elements from the 2D games.


except for you know, the references to 2D Mario gameplay and characters


Where's the flagpole?

Where's time limits?

Where's small Mario?

Exactly. They are removing the 2D elements, which are not suited for the 3D games.

The 2D pixel art sections are not the main game, just there for gameplay variety. This is also a game that has you walking in a circle for a star, like I said, it's there for gameplay variety




14:00-14:30 Linear Section similar to 3D World/Land


1:30-2:30 Linear Ice Section Stage





8:55-9:55 Definitely a 2D Section

Your hard on for Odyssey is clouding your judgement Dumdum
(edited 2 days ago)quote
DuranmanX4 2 days ago#15
VeiledGenesis posted...
You fanboys are funny. You want all new games to be identical to past games, or you want re-releases/remakes of past games on new hardware. It's like brand new games with new gameplay mechanics and originality aren't allowed.


Nintendo should just reinvent the wheel with every game like Sega does with Sonic

it leads to great results for them
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Dumdumwantgum 2 days ago#16
MetalZoic posted...
The less like Sunshine the better it will be.


According to this shitty logic the game is already looking terrible ;)
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Dumdumwantgum 2 days ago#17
@Username2016 posted...
Dumdumwantgum posted...
DuranmanX4 posted...
Dumdumwantgum posted...
I have hope for this game because it does NOT borrow elements from the 2D games.


except for you know, the references to 2D Mario gameplay and characters


Where's the flagpole?

Where's time limits?

Where's small Mario?

Exactly. They are removing the 2D elements, which are not suited for the 3D games.

The 2D pixel art sections are not the main game, just there for gameplay variety. This is also a game that has you walking in a circle for a star, like I said, it's there for gameplay variety




14:00-14:30 Linear Section similar to 3D World/Land


1:30-2:30 Linear Ice Section Stage





8:55-9:55 Definitely a 2D Section

Your hard on for Odyssey is clouding your judgement Dumdum


Uhh, when did I say Odyssey doesn't have linear segments? Have you even played Mario 64 or Sunshine? Linear segments in a sandbox Mario game is nothing new.
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DuranmanX4 2 days ago#18
Dumdumwantgum posted...
MetalZoic posted...
The less like Sunshine the better it will be.


According to this shitty logic the game is already looking terrible ;)


well you collect moons not suns

obviously they are trying to be the opposite of Sunshine
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Dumdumwantgum posted...
@Username2016 posted...
@Dumdumwantgum posted...
DuranmanX4 posted...
Dumdumwantgum posted...
I have hope for this game because it does NOT borrow elements from the 2D games.


except for you know, the references to 2D Mario gameplay and characters


Where's the flagpole?

Where's time limits?

Where's small Mario?

Exactly. They are removing the 2D elements, which are not suited for the 3D games.

The 2D pixel art sections are not the main game, just there for gameplay variety. This is also a game that has you walking in a circle for a star, like I said, it's there for gameplay variety




14:00-14:30 Linear Section similar to 3D World/Land


1:30-2:30 Linear Ice Section Stage





8:55-9:55 Definitely a 2D Section

Your hard on for Odyssey is clouding your judgement Dumdum


Uhh, when did I say Odyssey doesn't have linear segments? Have you even played Mario 64 or Sunshine? Linear segments in a sandbox Mario game is nothing new.


Love how you ignored the rest of my evidence and only focused on the point where I said it has linear sections. But did you know I also said the game had 2D segments? as well in which you denied by saying:

They are removing the 2D elements, which are not suited for the 3D games.
(edited 2 days ago)quote
Dumdumwantgum 2 days ago#20
How can one be so stubborn?

I said 2D elements, not sections. Mario Galaxy also had 2D sections, and that game lacked many of the 2D elements
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DuranmanX4 2 days ago#21
Dumdumwantgum posted...
How can one be so stubborn?


ask the man in the mirror
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DuranmanX4 posted...
VeiledGenesis posted...
You fanboys are funny. You want all new games to be identical to past games, or you want re-releases/remakes of past games on new hardware. It's like brand new games with new gameplay mechanics and originality aren't allowed.


Nintendo should just reinvent the wheel with every game like Sega does with Sonic

it leads to great results for them

I'm not sure what your point is here. Are you supporting rehashes, remakes, re-releases, and otherwise just reused gameplay and assets?
Gather all the young ones and listen as we tell of the days of old, when the earth was whole, before the hammer fell. - "Hammer of Heaven", The Sword
Dumdumwantgum 2 days ago#23
DuranmanX4 posted...
Dumdumwantgum posted...
How can one be so stubborn?


ask the man in the mirror


@Username2016 you can come out of the mirror now
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DuranmanX4 2 days ago#24
VeiledGenesis posted...
DuranmanX4 posted...
VeiledGenesis posted...
You fanboys are funny. You want all new games to be identical to past games, or you want re-releases/remakes of past games on new hardware. It's like brand new games with new gameplay mechanics and originality aren't allowed.


Nintendo should just reinvent the wheel with every game like Sega does with Sonic

it leads to great results for them

I'm not sure what your point is here. Are you supporting rehashes, remakes, re-releases, and otherwise just reused gameplay and assets?


I'm just saying you can't ask Nintendo to do something completely new and be pissy, and be pissy when they do nothing new

there has to be a middle ground, and acting like there isn't leads to bad games
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DuranmanX4 2 days ago#25
Bellagio_6 posted...
Wrong again when SMW overshadowed it so badly.


is that why the cape has been used in so many Nintendo games?
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Correct, Sunshine was amazing and the right direction for the Mario series, if it wasn't for Miyamoto Galaxy could've had an even better story and Galaxy 2 even more grandiose and epic, of course the Sunshine hater scum is showing up.

It reminds them of everything they hate in games, creativity, actual theming and atmosphere, narratives, not compromising the gameplay for garbage like accesibility and multiplayer.
Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
DuranmanX4 2 days ago#27
LimboStudios posted...
Correct, Sunshine was amazing and the right direction for the Mario series, if it wasn't for Miyamoto Galaxy could've had an even better story and Galaxy 2 even more grandiose and epic, of course the Sunshine hater scum is showing up.


you claim Galaxy was made worse for poor story, but praise Sunshine despite having a story that sounds worse than fanfiction

I'd rather Mario have the story of Bad Dudes Vs. DragonNinja than Sunshine, so it can at least be amusing and not cringeworthy
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(edited 2 days ago)quote
Dumdumwantgum 2 days ago#28
LimboStudios posted...
Correct, Sunshine was amazing and the right direction for the Mario series, if it wasn't for Miyamoto Galaxy could've had an even better story and Galaxy 2 even more grandiose and epic, of course the Sunshine hater scum is showing up.

It reminds them of everything they hate in games, creativity, actual theming and atmosphere, narratives, not compromising the gameplay for garbage like accesibility and multiplayer.


Exactly. Good post @LimboStudios

And I'm glad Nintendo is listening to what WE want this time. Not just another phoned in game.
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Dumdumwantgum posted...
LimboStudios posted...
Correct, Sunshine was amazing and the right direction for the Mario series, if it wasn't for Miyamoto Galaxy could've had an even better story and Galaxy 2 even more grandiose and epic, of course the Sunshine hater scum is showing up.

It reminds them of everything they hate in games, creativity, actual theming and atmosphere, narratives, not compromising the gameplay for garbage like accesibility and multiplayer.


Exactly. Good post @LimboStudios

And I'm glad Nintendo is listening to what WE want this time. Not just another phoned in game.

The Switch seems to have a streak of listening to actual fans instead of focus tested casual scum which makes me hopeful.

BOTW is BOTW.
Odyssey is a real 3D Mario.
Kirby has past fanfavorite features.
Metroid fucking Prime 4.
Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
DuranmanX4 2 days ago#30
Dumdumwantgum posted...
And I'm glad Nintendo is listening to what WE want this time. Not just another phoned in game.


yeah, another Mario game, what a change of pace for Nintendo

I constantly hear people talk about how there isn't enough Mario, and we have too much F-Zero and Golden Sun

Nintendo really went against the grain by bringing this dormant franchise back to life, I bet people forgot who Mario even is

maybe next Nintendo will surprise us with another Zelda and Mario Kart, we haven't had that since the N64
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(edited 2 days ago)quote
Dumdumwantgum 2 days ago#31
DuranmanX4 posted...
LimboStudios posted...
Correct, Sunshine was amazing and the right direction for the Mario series, if it wasn't for Miyamoto Galaxy could've had an even better story and Galaxy 2 even more grandiose and epic, of course the Sunshine hater scum is showing up.


you claim Galaxy was made worse for poor story, but praise Sunshine despite having a story that sounds worse than fanfiction

I'd rather Mario have the story of Bad Dudes Vs. DragonNinja than Sunshine, so it can at least be amusing and not cringeworthy


Do you also dislike creativity, atmosphere, and actual theming?

Go back to playing Mario 3D World. Odyssey is not what you are looking for.
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DuranmanX4 2 days ago#32
Dumdumwantgum posted...
Do you also dislike creativity, atmosphere, and actual theming?

Go back to playing Mario 3D World. Odyssey is not what you are looking for.


Sorry, I didn't know Odyssey was a Shakespearean play that you are imagining it is

the bunnys attacking Mario is just like Iago going against Othello

the real Odyssey by Homer is going to have a run for it's money compared to the excellence that Odyssey is
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(edited 2 days ago)quote
Dumdumwantgum posted...
DuranmanX4 posted...
LimboStudios posted...
Correct, Sunshine was amazing and the right direction for the Mario series, if it wasn't for Miyamoto Galaxy could've had an even better story and Galaxy 2 even more grandiose and epic, of course the Sunshine hater scum is showing up.


you claim Galaxy was made worse for poor story, but praise Sunshine despite having a story that sounds worse than fanfiction

I'd rather Mario have the story of Bad Dudes Vs. DragonNinja than Sunshine, so it can at least be amusing and not cringeworthy


Do you also dislike creativity, atmosphere, and actual theming?

Go back to playing Mario 3D World. Odyssey is not what you are looking for.

Remember in his world Sunshine's passable story couldn't have been improved and polished for future installments.

He wants everything to be overdesigned tightly packed garbage like 3D World was, no actual worldbuilding, narrative reason for stuff, organic design, theming or anything that makes videogames more than toys, just obstacle courses, one after another.
Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
DavCube 2 days ago#34
Most people hate red coins? Since when? Where? Out of all the criticisms of Mario games, Sunshine or otherwise, I don't think i've seen red coins brought up at all.
DuranmanX4 2 days ago#35
LimboStudios posted...
Remember in his world Sunshine's passable story couldn't have been improved and polished for future installments.

He wants everything to be overdesigned tightly packed garbage like 3D World was, no actual worldbuilding, narrative reason for stuff, organic design, theming or anything that makes videogames more than toys, just obstacle courses, one after another.


forget games like Persona 2, Super Mario Sunshine is the end all be all of video game storytelling
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Dumdumwantgum 2 days ago#36
DavCube posted...
Most people hate red coins? Since when? Where? Out of all the criticisms of Mario games, Sunshine or otherwise, I don't think i've seen red coins brought up at all.


People said there was too many of them and I disagree.
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Dumdumwantgum 2 days ago#37
LimboStudios posted...
Dumdumwantgum posted...
DuranmanX4 posted...
LimboStudios posted...
Correct, Sunshine was amazing and the right direction for the Mario series, if it wasn't for Miyamoto Galaxy could've had an even better story and Galaxy 2 even more grandiose and epic, of course the Sunshine hater scum is showing up.


you claim Galaxy was made worse for poor story, but praise Sunshine despite having a story that sounds worse than fanfiction

I'd rather Mario have the story of Bad Dudes Vs. DragonNinja than Sunshine, so it can at least be amusing and not cringeworthy


Do you also dislike creativity, atmosphere, and actual theming?

Go back to playing Mario 3D World. Odyssey is not what you are looking for.

Remember in his world Sunshine's passable story couldn't have been improved and polished for future installments.

He wants everything to be overdesigned tightly packed garbage like 3D World was, no actual worldbuilding, narrative reason for stuff, organic design, theming or anything that makes videogames more than toys, just obstacle courses, one after another.


Agree completely. A 3D Mario game with nothingn but obstacle courses is boring as fuck. Platforming sections should be spread out like in Sunshine so that they don't get stale and repetitive.
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But...Sunshine did almost nothing right. 

If anything, I want Nintendo to move away from Sunshine.
Izuku Midoriya is my spirit animal.
When it comes to balance, Vanguard is Melee and Yu-Gi-Oh is Brawl.
DuranmanX4 2 days ago#39
SegavsCapcom posted...
But...Sunshine did almost nothing right. 

If anything, I want Nintendo to move away from Sunshine.


when no good 3D Mario game has released in 20 years, people will look up to anything

just look at Sonic fans that praise Sonic Adventure and wish the franchise could go back to that
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#40
(message deleted)
Dumdumwantgum posted...
DuranmanX4 posted...
Dumdumwantgum posted...
How can one be so stubborn?


ask the man in the mirror


@Username2016 you can come out of the mirror now


@Dumdumwantgum You can stop trolling now
#42
(message deleted)
ReggieCeo 2 days ago#43
DuranmanX4 posted...
Bellagio_6 posted...
MetalZoic posted...
The less like Sunshine the better it will be.

Sunshine was the last good mainline Mario so no.


Super Mario Bros 3 was the last good mainline Mario


Super Mario Galaxy was the last good mainline Mario game
All Bosses Confirmed So Far (Super Mario Odyssey) ---> https://m.youtube.com/watch?feature=youtu.be&v=Cpvm-CsdE3U
Fauch 2 days ago#44
I'd rather they make Super Mario Paradise next (Sunshine successor).
Komm suesser Tod
Spaced92 2 days ago#45
As someone that doesn't play much Mario games, Sunshine is the most polarising game when you look at the fanbase from the outside lol. I kind of want to try it.
Geforce GTX whatever, i7 something or rather, some sticks of ram, an SSD and a Hard Drive with stuff on it.
DuranmanX4 2 days ago#46
ReggieCeo posted...
DuranmanX4 posted...
Bellagio_6 posted...
MetalZoic posted...
The less like Sunshine the better it will be.

Sunshine was the last good mainline Mario so no.


Super Mario Bros 3 was the last good mainline Mario


Super Mario Galaxy was the last good mainline Mario game


You know Nintendo's run out of ideas when Mario is in Space

When Link goes into Space, let's just say I hope I'm not here
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arvilino 2 days ago#47
DuranmanX4 posted...
VeiledGenesis posted...
You fanboys are funny. You want all new games to be identical to past games, or you want re-releases/remakes of past games on new hardware. It's like brand new games with new gameplay mechanics and originality aren't allowed.


Nintendo should just reinvent the wheel with every game like Sega does with Sonic

it leads to great results for them


Nah VeiledGensis is right, some of you seem like you just want a game that's already been released just with some new packaging.The good thing about Odyssey is so far is that in addition to its own unique features it appears they've took into account aspects from various different entries in the series and re-evaluating and refining them(e.g. Power Moons not throwing you out of the level). 

It'd be a pretty horrific game if it was made with the mindsert of "Sunshine good, 3D World bad! Odyssey must have Red Coin filler because in Sunshine. Ground Pound Jump bad and rolling bad because in 3D World!"
'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
3DS: 2449-4649-4995
(edited 2 days ago)quote
SegavsCapcom posted...
But...Sunshine did almost nothing right. 

If anything, I want Nintendo to move away from Sunshine.

Sunshine did almost everything right.

It had a world with a single sprawling theme that felt like an actual real place.
It actually had a story.
It had a fantastic, heavily themed soundtrack.
It introduced a new character.
It was graphically impressive.
It was huge.
It controlled like butter.
It presented a natural evolution to the 'slow descent mechanic' Mario always had since 3.

You sound like the kind of person who thinks 3D World is the blueprint for a Mario game, no story, no cohesive theme, just obstacle course after obstacle course, basically the electronic equivalent of a shallow plastic toy.
Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
DuranmanX4 2 days ago#49
It actually had a story


Lolwut?

Color Splash had more of a story than Sunshine, and it was part of the PM games to have no story
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DuranmanX4 posted...
ReggieCeo posted...
DuranmanX4 posted...
Bellagio_6 posted...
MetalZoic posted...
The less like Sunshine the better it will be.

Sunshine was the last good mainline Mario so no.


Super Mario Bros 3 was the last good mainline Mario


Super Mario Galaxy was the last good mainline Mario game


You know Nintendo's run out of ideas when Mario is in Space

When Link goes into Space, let's just say I hope I'm not here

You seriously, honestly, truly in your heart believe not just that SMB3 is your favorite (fair, mine too), but that SMW, SM64, SMG, NSMB, NSMB Wii, NSMBU, and SM3DW are all just bad games?

I mean... sure, opinions I guess. O_o
Play games, not companies.
(edited 2 days ago)quote
  1. Boards
  2. Nintendo Switch 
  3. Mario Odyssey needs heavy influence from Mario Sunshine
    1. Boards
    2. Nintendo Switch
    3. Mario Odyssey needs heavy influence from Mario Sunshine
    DuranmanX4 2 days ago#51
    but that SMW, SM64, SMG, NSMB, NSMB Wii, NSMBU, and SM3DW are all just bad games?


    I think most of those are just derivative

    I give Super Mario 64 props for changing things up despite some gameplay issues I have

    I mean, look at the radical change the series took going from 1, to 2, to 3

    Even the Zelda series tries to shake things up, even if it fails sometimes

    All Mario games seem to be borrowing to heavily from the first 3, without doing anything new

    I mean, as test, see how many things in SMB2 aren't in SMB1

    How about things in SMB3 that aren't in SMB1 or SMB2

    Now look at things in SMW that aren't in SMB3

    There is a reason why Mario Maker was such a great idea

    Someone realized that using elements from SMB1 & SMB3, you could basically make every modern Mario game

    One of the things I like about SMB3 is that it feels like a legit sequel, and not just a copy of SMB1
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    (edited 2 days ago)quote
    LuigiFan835 2 days ago#52
    Sunshine as the best 3D Mario and best Mario game period, but I have to disagree with you on the blue coins being fun to collect. They were very annoying and really made the last part of the game pretty boring because I found myself just searching these levels for blue coins I missed. It wouldn't even be that bad if certain blue coins weren't locked to certain episodes. I hope if they ever make a remake of the game they only have like 10 blue coins per level and have 10 episodes for each level plus the two secret shines. Would be much better honestly
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    (edited 2 days ago)quote
    DuranmanX4 2 days ago#53
    I hope if they ever make a remake of the game they only have like 10 blue coins per level and have 10 episodes for each level plus the two secret shines. Would be much better honestly


    Why do they need a remake of Sunshine?
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    LuigiFan835 2 days ago#54
    DuranmanX4 posted...
    I hope if they ever make a remake of the game they only have like 10 blue coins per level and have 10 episodes for each level plus the two secret shines. Would be much better honestly


    Why do they need a remake of Sunshine?

    Because it had a few noticeable bugs and the blue coins were clearly just padding. Its surprisingly unpolished for a Nintendo game, though the good things about it are so good that they allow me to look past that
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    (edited 2 days ago)quote
    DuranmanX4 2 days ago#55
    LuigiFan835 posted...
    DuranmanX4 posted...
    I hope if they ever make a remake of the game they only have like 10 blue coins per level and have 10 episodes for each level plus the two secret shines. Would be much better honestly


    Why do they need a remake of Sunshine?

    Because it had a few noticeable bugs and the blue coins were clearly just padding. Its surprisingly unpolished for a Nintendo game, though the good things about it are so good that they allow me to look past that


    Why not just make another 3D Mario, instead of another remaster

    I can at least get the want for Smash and MK remasters, since they are multiplayer games
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    Dumdumwantgum 2 days ago#56
    @SegavsCapcom posted...
    But...Sunshine did almost nothing right. 

    If anything, I want Nintendo to move away from Sunshine.


    They already did move away, and that's why we got bland games like 3D Land and 3D World.


    Now they are rightfully going back.
    Signature
    Dumdumwantgum 2 days ago#57
    LimboStudios posted...
    SegavsCapcom posted...
    But...Sunshine did almost nothing right. 

    If anything, I want Nintendo to move away from Sunshine.

    Sunshine did almost everything right.

    It had a world with a single sprawling theme that felt like an actual real place.
    It actually had a story.
    It had a fantastic, heavily themed soundtrack.
    It introduced a new character.
    It was graphically impressive.
    It was huge.
    It controlled like butter.
    It presented a natural evolution to the 'slow descent mechanic' Mario always had since 3.

    You sound like the kind of person who thinks 3D World is the blueprint for a Mario game, no story, no cohesive theme, just obstacle course after obstacle course, basically the electronic equivalent of a shallow plastic toy.


    He probably does. Same with @arvilino as well. He wants new games to be bland like 3D World instead of unique and creative like Sunshine.


    Sometimes I'm just glad Nintendo doesn't listen to GameFAQS
    Signature
    LuigiFan835 2 days ago#58
    I honestly can't understand how 3D World is bland
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    (edited 2 days ago)quote
    DuranmanX4 2 days ago#59
    LuigiFan835 posted...
    I honestly can't understand how 3D a World is bland


    I don't understand how people can think 3D World is a bad game but be totally oblivious to how bad Sunshine is

    I mean, look at the great directions the Metroid and Zelda series moved in with Metroid Prime and Wind Waker

    Mario fans should be pissed they couldn't get games half as good as that on GCN

    They couldn't even get more than one Mario on GCN, but Zelda and Metroid got 2, imagine that
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    (edited 2 days ago)quote
    LuigiFan835 posted...
    I honestly can't understand how 3D World is bland

    3D World is technically bland but for the type of game it's trying to be (2D Mario) it doesn't need gimmick or a theme

    You can't compare 3D World to Super Mario 64 or to Galaxy. It just doesn't make sense. 

    What you CAN do is to compare Super Mario 64 to Odyssey (when it releases obviously)
    Or to compare Sunshine to Odyssey

    Don't compare a linear game to a Sandbox-Style game. It doesn't make sense
    (edited 2 days ago)quote
    DavCube 2 days ago#61
    NintendoWitch posted...
    LuigiFan835 posted...
    I honestly can't understand how 3D World is bland

    3D World is technically bland but for the type of game it's trying to be (2D Mario) it doesn't need gimmick or a theme

    It kinda does though. Otherwise it just becomes forgettable and blends itself in with the other games instead of being something you can instantly tell apart from the rest and remember things attributed to that one game. That's what happens with 3DL/W as well as NSMB. They're so similar it's easy to forget that the original game had its own bosses, or that NSMB2 lacked Bowser Jr for no reason, or that NSMBU had those baby Yoshis that barely did anything. I could keep going.
    LuigiFan835 2 days ago#62
    DuranmanX4 posted...
    LuigiFan835 posted...
    I honestly can't understand how 3D a World is bland


    I don't understand how people can think 3D World is a bad game but be totally oblivious to how bad Sunshine is

    I mean, look at the great directions the Metroid and Zelda series moved in with Metroid Prime and Wind Waker

    Mario fans should be pissed they couldn't get games half as good as that on GCN

    They couldn't even get more than one Mario on GCN, but Zelda and Metroid got 2, imagine that

    I thought both 3D World and Sunshine were good. What didn't you like about Sunshine?

    Mario moved in a good direction as well

    N64 only had one main series Mario game too. Mario still got quite a few spinoffs.
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    Dunno it "needs" any of those things, but I wouldn't mind them in the least. Especially the dynamic stages.
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    LuigiFan835 2 days ago#64
    NintendoWitch posted...
    LuigiFan835 posted...
    I honestly can't understand how 3D World is bland

    3D World is technically bland but for the type of game it's trying to be (2D Mario) it doesn't need gimmick or a theme

    You can't compare 3D World to Super Mario 64 or to Galaxy. It just doesn't make sense. 

    What you CAN do is to compare Super Mario 64 to Odyssey (when it releases obviously)
    Or to compare Sunshine to Odyssey

    Don't compare a linear game to a Sandbox-Style game. It doesn't make sense

    I don't understand. Wouldn't being bland mean it has generic level themes and most of the game isn't that memorable? I'd say that's the opposite of what 3D World is, almost every level has some sort of interesting idea, and the world themes hardly mattered because the levels were very varied. Maybe not as much as Galaxy, but still.

    2D Mario DOES need more gimmcks, because all four NSMB games have few differentiating factors, and tend to have much more generic level design and are way more forgettable.

    So why is 3D World "technically bland"? Why are 2D Mario games automatically bland? :/
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    LuigiFan835 posted...
    NintendoWitch posted...
    LuigiFan835 posted...
    I honestly can't understand how 3D World is bland

    3D World is technically bland but for the type of game it's trying to be (2D Mario) it doesn't need gimmick or a theme

    You can't compare 3D World to Super Mario 64 or to Galaxy. It just doesn't make sense. 

    What you CAN do is to compare Super Mario 64 to Odyssey (when it releases obviously)
    Or to compare Sunshine to Odyssey

    Don't compare a linear game to a Sandbox-Style game. It doesn't make sense

    I don't understand. Wouldn't being bland mean it has generic level themes and most of the game isn't that memorable? I'd say that's the opposite of what 3D World is, almost every level has some sort of interesting idea, and the world themes hardly mattered because the levels were very varied. Maybe not as much as Galaxy, but still.

    2D Mario DOES need more gimmcks, because all four NSMB games have few differentiating factors, and tend to have much more generic level design and are way more forgettable.

    So why is 3D World "technically bland"? Why are 2D Mario games automatically bland? :/

    I'll explain something and if you can't grasp it after I explain, then you're hopeless.

    - Grassland
    - Desert
    - Ice World
    - Water World
    - Sky World
    - Lava World
    - Amusement Park World (Only good thing about that abomination)

    now...

    - New York Fucking City
    - Halloween Town
    - Prehistoric Rainforest
    - Dia de los Muertos/Aztec-Themed Desert
    - Industrialized Jungle

    Gameplay gimmicks are worthless in the grand scheme of things, have varied locations with varied visuals, musical styles and narrative elements. If your only variation is in terms of gameplay, your game will feel like a plastic toy.
    Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
    Dumdumwantgum 1 day ago#66
    LimboStudios posted...
    LuigiFan835 posted...
    NintendoWitch posted...
    LuigiFan835 posted...
    I honestly can't understand how 3D World is bland

    3D World is technically bland but for the type of game it's trying to be (2D Mario) it doesn't need gimmick or a theme

    You can't compare 3D World to Super Mario 64 or to Galaxy. It just doesn't make sense. 

    What you CAN do is to compare Super Mario 64 to Odyssey (when it releases obviously)
    Or to compare Sunshine to Odyssey

    Don't compare a linear game to a Sandbox-Style game. It doesn't make sense

    I don't understand. Wouldn't being bland mean it has generic level themes and most of the game isn't that memorable? I'd say that's the opposite of what 3D World is, almost every level has some sort of interesting idea, and the world themes hardly mattered because the levels were very varied. Maybe not as much as Galaxy, but still.

    2D Mario DOES need more gimmcks, because all four NSMB games have few differentiating factors, and tend to have much more generic level design and are way more forgettable.

    So why is 3D World "technically bland"? Why are 2D Mario games automatically bland? :/

    I'll explain something and if you can't grasp it after I explain, then you're hopeless.

    - Grassland
    - Desert
    - Ice World
    - Water World
    - Sky World
    - Lava World
    - Amusement Park World (Only good thing about that abomination)

    now...

    - New York Fucking City
    - Halloween Town
    - Prehistoric Rainforest
    - Dia de los Muertos/Aztec-Themed Desert
    - Industrialized Jungle

    Gameplay gimmicks are worthless in the grand scheme of things, have varied locations with varied visuals, musical styles and narrative elements. If your only variation is in terms of gameplay, your game will feel like a plastic toy.


    Exactly. Odyssey is way more unique and ambitious than 3D World, it makes me think of Super Mario Sunshine, I never expected we would get that kind of creativity again.
    Signature
    DuranmanX4 1 day ago#67
    Exactly. Odyssey is way more unique and ambitious than 3D World, it makes me think of Super Mario Sunshine, I never expected we would get that kind of creativity again.


    You mean, Super Mario Land 1 & 2, the last great Mario games
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    arvilino 1 day ago#68
    LimboStudios posted...
    LuigiFan835 posted...
    NintendoWitch posted...
    LuigiFan835 posted...
    I honestly can't understand how 3D World is bland

    3D World is technically bland but for the type of game it's trying to be (2D Mario) it doesn't need gimmick or a theme

    You can't compare 3D World to Super Mario 64 or to Galaxy. It just doesn't make sense. 

    What you CAN do is to compare Super Mario 64 to Odyssey (when it releases obviously)
    Or to compare Sunshine to Odyssey

    Don't compare a linear game to a Sandbox-Style game. It doesn't make sense

    I don't understand. Wouldn't being bland mean it has generic level themes and most of the game isn't that memorable? I'd say that's the opposite of what 3D World is, almost every level has some sort of interesting idea, and the world themes hardly mattered because the levels were very varied. Maybe not as much as Galaxy, but still.

    2D Mario DOES need more gimmcks, because all four NSMB games have few differentiating factors, and tend to have much more generic level design and are way more forgettable.

    So why is 3D World "technically bland"? Why are 2D Mario games automatically bland? :/

    I'll explain something and if you can't grasp it after I explain, then you're hopeless.

    - Grassland
    - Desert
    - Ice World
    - Water World
    - Sky World
    - Lava World
    - Amusement Park World (Only good thing about that abomination)

    now...

    - New York Fucking City
    - Halloween Town
    - Prehistoric Rainforest
    - Dia de los Muertos/Aztec-Themed Desert
    - Industrialized Jungle

    Gameplay gimmicks are worthless in the grand scheme of things, have varied locations with varied visuals, musical styles and narrative elements. If your only variation is in terms of gameplay, your game will feel like a plastic toy.


    Just listing 3D World themes for worlds 1 through 8 isn't even accurate to the type of stages that appear in the game. To the point of I recall there's in total two desert levels in the game one of them is a Plessie stage and the desert world only has 1 desert level.

    3D World has quite a lot first time environments for the series. Like Circus, Eastern Temple(Hands on Hall), futuristic platform in the night sky(Beep Block Skyway), Savannah (Sprawling Savannah), Ruins(Spike's lost city), Icy Graveyard (Peepa's fog bog), Jungle Grotto(Gargantuan Grotto), Train(Bowser Express) and Footlight Lane. Not to mention new spins on certain stage types like Searchlight Sneak.

    You might have stronger points if you could make them without trying to lie or intentionally mislead about 3D World.
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    (edited 1 day ago)quote
    arvilino posted...

    You might have stronger points if you could make them without trying to lie or intentionally mislead about 3D World.

    None of those are thematically appropriate for the worlds they're in, like I said, the game is a bunch of obstacle courses piled together, no atmosphete and no theming.

    3D World is a bland game with near-zero visual variety or atmosphere.
    Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
    DuranmanX4 1 day ago#70
    World is a bland game with near-zero visual variety or atmosphere.


    Nintendo isn't good when it comes to Super Mario games with World in the title
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    Darky86 1 day ago#71
    Completely agree. Super Mario Sunshine is the best Mario game.
    DuranmanX4 1 day ago#72
    Darky86 posted...
    Completely agree. Super Mario Sunshine is the best Mario game.


    Then play Sunshine instead and let Odyssey be it's own thing
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    arvilino 1 day ago#73
    LimboStudios posted...
    arvilino posted...

    You might have stronger points if you could make them without trying to lie or intentionally mislead about 3D World.

    None of those are thematically appropriate for the worlds they're in, like I said, the game is a bunch of obstacle courses piled together, no atmosphete and no theming.

    3D World is a bland game with near-zero visual variety or atmosphere.


    You said it didn't have varied locations, but it does. It contains lots of challenges in its set up and really it uses both the visuals and the soundtrack to build an appropriate atmosphere for each of the stages and match the gameplay. It's the same approach Super Mario bros 3 took. 

    Considering this thread is about Sunshine. I'd say bland is Sunshine restricting the types of stages to a predictable set of tropical place. Notice that Super Mario Odyssey didn't just stick to a single theme for locations? And note that within the locations they don't religiously stick to the standard theming of those sorts of areas, what with the desert having an ice cave in it.
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    arvilino posted...
    LimboStudios posted...
    arvilino posted...

    You might have stronger points if you could make them without trying to lie or intentionally mislead about 3D World.

    None of those are thematically appropriate for the worlds they're in, like I said, the game is a bunch of obstacle courses piled together, no atmosphete and no theming.

    3D World is a bland game with near-zero visual variety or atmosphere.


    You said it didn't have varied locations, but it does. It contains lots of challenges in its set up and really it uses both the visuals and the soundtrack to build an appropriate atmosphere for each of the stages and match the gameplay. It's the same approach Super Mario bros 3 took. 

    Considering this thread is about Sunshine. I'd say bland is Sunshine restricting the types of stages to a predictable set of tropical place. Notice that Super Mario Odyssey didn't just stick to a single theme for locations? And note that within the locations they don't religiously stick to the standard theming of those sorts of areas, what with the desert having an ice cave in it.

    The desert having an ice cave in it is a plot point though, what explanation does 3D World give for its odd level themes? Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.
    Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
    arvilino 1 day ago#75
    LimboStudios posted...
    Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


    A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.
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    DuranmanX4 1 day ago#76
    arvilino posted...
    LimboStudios posted...
    Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


    A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.


    But what about the lore?
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    arvilino posted...
    LimboStudios posted...
    Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


    A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.

    Having the opposite, good gameplay ideas but no theming or atmosphere is even worse.
    Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
    DuranmanX4 1 day ago#78
    LimboStudios posted...
    arvilino posted...
    LimboStudios posted...
    Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


    A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.

    Having the opposite, good gameplay ideas but no theming or atmosphere is even worse.


    So Super Mario Sunshine is somewhat above being even worse
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    BowserNeo 1 day ago#79
    Agreed TC, Sunshine is truly one of the best and most creative Mario games ever. This game is already heavily Sunshine influenced though so I don't think you'll have to worry about that.

    Don't mind the detractors like @arvilino or the blatant gimmick users such as @DuranmanX4
    DuranmanX4 1 day ago#80
    BowserNeo posted...
    Agreed TC, Sunshine is truly one of the best and most creative Mario games ever


    thanks, I needed a laugh today
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    BowserNeo 1 day ago#81
    DuranmanX4 posted...
    Darky86 posted...
    Completely agree. Super Mario Sunshine is the best Mario game.


    Then play Sunshine instead and let Odyssey be it's own thing


    It already is it's own thing? Sounds like you're just being way too defensive about the fact that this is the most Sunshine-influenced Mario game since... Sunshine.
    DuranmanX4 posted...
    Darky86 posted...
    Completely agree. Super Mario Sunshine is the best Mario game.


    Then play Sunshine instead and let Odyssey be it's own thing


    Considering you've made multiple troll topics complaining about Odyssey, I think you should take your own advice.
    DuranmanX4 1 day ago#83
    BowserNeo posted...
    DuranmanX4 posted...
    Darky86 posted...
    Completely agree. Super Mario Sunshine is the best Mario game.


    Then play Sunshine instead and let Odyssey be it's own thing


    It already is it's own thing? Sounds like you're just being way too defensive about the fact that this is the most Sunshine-influenced Mario game since... Sunshine.


    it's inspired by Super Mario 64

    it just so happens that Super Mario Sunshine was also inspired by Super Mario 64, even though it was worse than 64

    so any similarities between Sunshine and Odyssey are just elements from 64

    not to mention that Odyssey also borrows from other 3D Platformers, like Banjo Kazooie

    no one is borrowing anything from Sunshine that wasn't already introduced in 64
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    BowserNeo 1 day ago#84
    Except yes, yes it is borrowing elements from Sunshine that were not introduced in 64.

    -Main gimmick (FLUDD/Cappy) works the exact same way. Extension of Mario's moveset. 64 didn't have anything like that, just punches and kicks.

    -Day and night cycle in each level similar to Pianta Village

    -First game in the series with a free camera since Sunshine. 64's camera was absolute shit in comparison. Control Stick > Control Buttons and Galaxy/3DWorld barely even let you control the camera.

    -Dive and Spin Jump return (last seen in Sunshine)

    -Mario can move side to side while hanging on ledges (couldn't do this in 64 or Galaxy)

    I don't know why i'm trying to explain this shit to a blatant gimmick user.
    (edited 1 day ago)quote
    DuranmanX4 1 day ago#85
    BowserNeo posted...
    Except yes, yes it is borrowing elements from Sunshine that were not introduced in 64.

    -Main gimmick (FLUDD/Cappy) works the exact same way. Extension of Mario's moveset. 64 didn't have anything like that, just punches and kicks.

    -Day and night cycle in each level similar to Pianta Village

    -First game in the series with a free camera since Sunshine. 64's camera was absolute shit in comparison. Control Stick > Control Buttons and Galaxy/3DWorld barely even let you control the camera.

    -Dive and Spin Jump return (last seen in Sunshine)

    -Mario can move side to side while hanging on ledges (couldn't do this in 64 or Galaxy)

    I don't know why i'm trying to explain this shit to a blatant gimmick user.


    none of things you mentioned started in Super Mario Sunshine

    they borrowed from non-Sunshine games

    a day and night cycle was introduced way before Sunshine, and if anything it's a gimmick that Sunshine copied
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    BowserNeo 1 day ago#86
    Yeah, I think we're done here. You're a braindead gimmick user. Probably spend 24/7 making troll topics on GameFAQS.

    Go out, get some friends.
    (edited 1 day ago)quote
    DuranmanX4 1 day ago#87
    BowserNeo posted...
    Yeah, I think we're done here.


    Yeah, I'd quit too if I was forced to defend Sunshine
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    DuranmanX4 posted...
    BowserNeo posted...
    Yeah, I think we're done here.


    Yeah, I'd quit too if I was forced to defend Sunshine


    Or maybe he quit because you're not even countering his arguments, just moving goalposts, as you typically do.

    Shouldn't you be busy making more troll topics about Odyssey and complaining how it will never be as great as Mario 3 or whatever?
    DuranmanX4 1 day ago#89
    SupooperMario4 posted...
    Or maybe he quit because you're not even countering his arguments, just moving goalposts, as you typically do.


    he claims Super Mario Odyssey is taking things from Sunshine, even though the things he lists that it is taking from Sunshine, like a day-and-night cycle, existed before Sunshine

    Having a day-and-night cycle does not mean a game is copying Sunshine, sorry if that makes me a troll for clarifying that
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    DuranmanX4 posted...
    SupooperMario4 posted...
    Or maybe he quit because you're not even countering his arguments, just moving goalposts, as you typically do.


    he claims Super Mario Odyssey is taking things from Sunshine, even though the things he lists that it is taking from Sunshine, like a day-and-night cycle, existed before Sunshine

    Having a day-and-night cycle does not mean a game is copying Sunshine, sorry if that makes me a troll for clarifying that


    Sorry if it makes me a troll for clarifying that your logic is absurd. According to you, most Mario games are references to Pitfall rather than Super Mario Bros, since that was the first platforming game.
    BowserNeo 1 day ago#91
    SupooperMario4 posted...
    DuranmanX4 posted...
    SupooperMario4 posted...
    Or maybe he quit because you're not even countering his arguments, just moving goalposts, as you typically do.


    he claims Super Mario Odyssey is taking things from Sunshine, even though the things he lists that it is taking from Sunshine, like a day-and-night cycle, existed before Sunshine

    Having a day-and-night cycle does not mean a game is copying Sunshine, sorry if that makes me a troll for clarifying that


    Sorry if it makes me a troll for clarifying that your logic is absurd. According to you, most Mario games are references to Pitfall rather than Super Mario Bros, since that was the first platforming game.


    Don't even bother, he'll just move the goal posts again. Anything to prove that he isn't wrong, even when he is.
    DuranmanX4 1 day ago#92
    BowserNeo posted...
    Don't even bother, he'll just move the goal posts again. Anything to prove that he isn't wrong, even when he is.


    at least I don't pretend that Sunshine was the first game to ever have a day-and-night cycle
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    Dumdumwantgum 1 day ago#93
    DuranmanX4 posted...
    BowserNeo posted...
    Except yes, yes it is borrowing elements from Sunshine that were not introduced in 64.

    -Main gimmick (FLUDD/Cappy) works the exact same way. Extension of Mario's moveset. 64 didn't have anything like that, just punches and kicks.

    -Day and night cycle in each level similar to Pianta Village

    -First game in the series with a free camera since Sunshine. 64's camera was absolute shit in comparison. Control Stick > Control Buttons and Galaxy/3DWorld barely even let you control the camera.

    -Dive and Spin Jump return (last seen in Sunshine)

    -Mario can move side to side while hanging on ledges (couldn't do this in 64 or Galaxy)

    I don't know why i'm trying to explain this shit to a blatant gimmick user.


    none of things you mentioned started in Super Mario Sunshine

    they borrowed from non-Sunshine games

    a day and night cycle was introduced way before Sunshine, and if anything it's a gimmick that Sunshine copied


    Lmao, typical Duranman shitpost. 

    I guess Mario Odyssey is a direct reference to Alpha Waves, not Mario 64, since Alpha Waves is the first 3D platformer.
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    DuranmanX4 1 day ago#94
    SupooperMario4 posted...
    DuranmanX4 posted...
    SupooperMario4 posted...
    Or maybe he quit because you're not even countering his arguments, just moving goalposts, as you typically do.


    he claims Super Mario Odyssey is taking things from Sunshine, even though the things he lists that it is taking from Sunshine, like a day-and-night cycle, existed before Sunshine

    Having a day-and-night cycle does not mean a game is copying Sunshine, sorry if that makes me a troll for clarifying that


    Sorry if it makes me a troll for clarifying that your logic is absurd. According to you, most Mario games are references to Pitfall rather than Super Mario Bros, since that was the first platforming game.


    that a common fanboy technique to make Nintendo seem innovative, only compare Nintendo games to other Nintendo games, and not games made outside of Nintendo

    that way, every Nintendo game is somehow innovative
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    (edited 1 day ago)quote
    Trippotato 1 day ago#95
    DuranmanX4 posted...
    BowserNeo posted...
    Yeah, I think we're done here.


    Yeah, I'd quit too if I was forced to defend Sunshine


    I'd quit too if I was forced to resort to your horrible logic.
    DuranmanX4 1 day ago#96
    Trippotato posted...
    DuranmanX4 posted...
    BowserNeo posted...
    Yeah, I think we're done here.


    Yeah, I'd quit too if I was forced to defend Sunshine


    I'd quit too if I was forced to resort to your horrible logic.


    Anything to defend your sacred cow

    when it comes to criticizing NSMB games and the Super Mario 3D Land and World games, everyone is ready

    but God have mercy on the man that criticizes Super Mario Sunshine or Galaxy

    good thing I'm not criticizing Super Mario 64, or God might forgo mercy can just send a lightning bolt to where I live
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    (edited 1 day ago)quote
    arvilino 1 day ago#97
    LimboStudios posted...
    arvilino posted...
    LimboStudios posted...
    Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


    A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.

    Having the opposite, good gameplay ideas but no theming or atmosphere is even worse.


    If you don't give a rats ass about gameplay I'd imagine. But no Mario game has good gameplay ideas with zero theming or atmosphere, but Sunshine does have a bad gameplay idea for rigidly sticking to one theme.

    DuranmanX4 posted...
    that a common fanboy technique to make Nintendo seem innovative, only compare Nintendo games to other Nintendo games, and not games made outside of Nintendo

    that way, every Nintendo game is somehow innovative


    Also the Day/Night cycle was done earlier in a Mario game in Wario Land 3, which also had levels shifting as you progressed in the game and Wario having several transformations to solve obstacles much like Mario's capture/possession mechanic. So even if it was influenced by another Mario game it wouldn't have been Sunshine anyway.
    'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
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    (edited 1 day ago)quote
    Dumdumwantgum 1 day ago#98
    arvilino posted...
    LimboStudios posted...
    arvilino posted...
    LimboStudios posted...
    Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


    A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.

    Having the opposite, good gameplay ideas but no theming or atmosphere is even worse.


    If you don't give a rats ass about gameplay I'd imagine. But no Mario game has good gameplay ideas with zero theming or atmosphere, but Sunshine does have a bad gameplay idea for rigidly sticking to one theme.


    Are you really that fucking bothered that the game has a tropical setting? 

    Petty as shit. Guess you live in Canada or Alaska.
    Signature
    (edited 1 day ago)quote
    Dumdumwantgum 1 day ago#99
    @arvilino

    Endless filler obstacle courses isn't what is "good gameplay" either. That's not what 3D Mario is about.
    Signature
    DavCube 1 day ago#100
    Dumdumwantgum posted...
    arvilino posted...
    LimboStudios posted...
    arvilino posted...
    LimboStudios posted...
    Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


    A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.

    Having the opposite, good gameplay ideas but no theming or atmosphere is even worse.


    If you don't give a rats ass about gameplay I'd imagine. But no Mario game has good gameplay ideas with zero theming or atmosphere, but Sunshine does have a bad gameplay idea for rigidly sticking to one theme.


    Are you really that fucking bothered that the game has a tropical setting? 

    Petty as shit. Guess you live in Canada or Alaska.

    That's what you glean from that post? Nothing that's an actual response to it? And a pointless jab at Canada on top of it? And you think your opinion on 3D World is what keeps getting you modded. SMH

    His statement was that Corona Mountain was not fun to play. No mental gymnastics required. There need not be a sliding scale of gameplay and visual theming when Nintendo has shown that you can have both just fine and dandy. Odyssey, in contrast to what you're attempting to say in this thread, seems to be doing that, since the last trailer focused squarely on the gameplay gimmick of cap-turing.
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      ilfait 1 day ago#101
      Dumdumwantgum posted...
      DuranmanX4 posted...
      I thought you had hopes for this game?

      It needs to borrow more elements from the 2D games, which it seems to be doing with the 2D sections, which is the best era of Mario


      I have hope for this game because it does NOT borrow elements from the 2D games. Super Mario 3D World already tried that and failed. You can conceal your boner for Super Mario 3 now

      Take turns concealing your boners inside each other.
      DavCube posted...
      And a pointless jab at Canada on top of it?


      the people you are dealing with clearly have no taste
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      DavCube 1 day ago#103
      DuranmanX4 posted...
      DavCube posted...
      And a pointless jab at Canada on top of it?


      the people you are dealing with clearly have no taste

      I have literally no opinion on Canada at all. It's just funny to me that the man claiming others to be petty is the one resorting to petty insults.
      Dumdumwantgum 1 day ago#104
      DavCube posted...
      Dumdumwantgum posted...
      arvilino posted...
      LimboStudios posted...
      arvilino posted...
      LimboStudios posted...
      Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


      A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.

      Having the opposite, good gameplay ideas but no theming or atmosphere is even worse.


      If you don't give a rats ass about gameplay I'd imagine. But no Mario game has good gameplay ideas with zero theming or atmosphere, but Sunshine does have a bad gameplay idea for rigidly sticking to one theme.


      Are you really that fucking bothered that the game has a tropical setting? 

      Petty as shit. Guess you live in Canada or Alaska.

      That's what you glean from that post? Nothing that's an actual response to it? And a pointless jab at Canada on top of it? And you think your opinion on 3D World is what keeps getting you modded. SMH

      His statement was that Corona Mountain was not fun to play. No mental gymnastics required. There need not be a sliding scale of gameplay and visual theming when Nintendo has shown that you can have both just fine and dandy. Odyssey, in contrast to what you're attempting to say in this thread, seems to be doing that, since the last trailer focused squarely on the gameplay gimmick of cap-turing.


      That's not what he was implying. I'll fully admit Corona Mountain is not a great level and the boat section should have been removed in favor of more platforming, but he keeps complaining about the tropical beach setting, which is NOT a problem with the game whether he wants to admit it or not.

      Also, this thread proved that my hatred for 3D World IS indeed what keeps getting me modded

      https://www.gamefaqs.com/boards/189706-nintendo-switch/75612929

      Love how the mods said some shit and then closed the thread without further discussion. Also the last post is golden, they're actively trying to catch me violate any tiny speck of the TOU so they can send me into another 3 week purgatory.

      It's not like it matters, they could just mod me for any random post, and the Lead Moderator would still probably uphold against my rebuttal.
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      (edited 1 day ago)quote
      arvilino 1 day ago#105
      Dumdumwantgum posted...
      arvilino posted...
      LimboStudios posted...
      arvilino posted...
      LimboStudios posted...
      Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


      A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.

      Having the opposite, good gameplay ideas but no theming or atmosphere is even worse.


      If you don't give a rats ass about gameplay I'd imagine. But no Mario game has good gameplay ideas with zero theming or atmosphere, but Sunshine does have a bad gameplay idea for rigidly sticking to one theme.


      Are you really that fucking bothered that the game has a tropical setting? 

      Petty as shit. Guess you live in Canada or Alaska.


      That has absolutely jack to do with what I'm saying. The game could be Super Mario Snowcloud set in an icy tundra but if the final level was traversing icy river with the exact same boat controls as Corona mountain it would be the same problem. (Also I'm from the UK. so the game could be Super Mario Raincloud set in a rainy island but if the final level was traversing a river under a bridge in a capital city with the exact same boat controls as Corona mountain it would be the same problem).

      My point is that they put adhering to the setting before the gameplay and rather have the finale be somewhere they had good gameplay ideas for they set it in an ominous volcano for dramatic effect...where the core mechanic they came up for it was weak. Which wouldn't have been the case if they came up with a good and/or fun gameplay mechanic first and then set the location based on that.
      'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
      3DS: 2449-4649-4995
      (edited 1 day ago)quote
      Dumdumwantgum 1 day ago#106
      arvilino posted...
      Dumdumwantgum posted...
      arvilino posted...
      LimboStudios posted...
      arvilino posted...
      LimboStudios posted...
      Sunshine used the tropical theme amazingly, it even had a volcano level because it took the theme and exploited it rather than adding ridiculous misc. archetypes.


      A volcano level with a core mechanic that is notorious for being frustrating due to that unwieldly boat. Having a level simply because it makes sense thematically but not actually having a good gameplay ideas behind it is the last thing that should happen in a Mario game.

      Having the opposite, good gameplay ideas but no theming or atmosphere is even worse.


      If you don't give a rats ass about gameplay I'd imagine. But no Mario game has good gameplay ideas with zero theming or atmosphere, but Sunshine does have a bad gameplay idea for rigidly sticking to one theme.


      Are you really that fucking bothered that the game has a tropical setting? 

      Petty as shit. Guess you live in Canada or Alaska.


      That has absolutely jack to do with what I'm saying. The game could be Super Mario Snowcloud set in an icy tundra but if the final level was traversing icy river with the exact same boat controls as Corona mountain it would be the same problem. (Also I'm from the UK).

      My point is that they put adhering to the tropical setting before the gameplay and rather have the finale be somewhere they had good gameplay ideas for they set it in an ominous volcano for dramatic effect...where the core mechanic they came up for it was weak. Which wouldn't have been the case if they came up with a good and/or fun gameplay mechanic first and then set the location based on that.


      Like I said, i'd agree with you on that point, because Corona Mountain should have been more designed like the Bowser stages of SM 64.

      But to say that the tropical theme is the cause for why that level is garbage...well, no. They could have just had a good volcano level without boat gimmicks and it would have been fine.
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      LimboStudios 18 hours ago#107
      @arvilino making gameplay a priority and atmosphere secondary is how videogames don't advance. That's how you get toys over works of art.

      Your atmosphere, setting, dramatic effect and narrative should shape the gameplay, not the other way around.
      Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
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      3. Mario Odyssey needs heavy influence from Mario Sunshine

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